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Unreal (1998 video game)

Hacker Approved

Ranked 10 of 24 first-person shooters by recommenders

Praised for impressive graphics, a full-featured software renderer and responsive mouse. Critics say it ran choppily at 400x300 and performed poorly on some hardware.

Praised for impressive graphics, a full-featured software renderer and responsive mouse. Critics say it ran choppily at 400x300 and performed poorly on some hardware.

20 people gave an opinion

recommend it
16
criticize it
4
approval share
80%
Each figure is one person. RecommendsCriticizes

Recommended in 9 of 13 months

  1. November 2025: recommended
  2. December 2025: recommended
  3. January 2026: recommended
  4. February 2026: not recommended
  5. March 2026: recommended
  6. April 2026: not recommended
  7. May 2026: not recommended
  8. June 2026: recommended
  9. July 2026: recommended
  10. August 2026: recommended
  11. September 2026: recommended
  12. October 2026: recommended
  13. November 2026: not recommended (month in progress)

Why it carries the badge

  • 16 people recommend itNeeds 10 or more, met.
  • 4 recommenders for every criticNeeds 2 to 1 or better, met.
  • Recommended in 9 of 13 monthsNeeds 4 or more, met.

The same three rules apply to every product, and the badge can’t be bought. How the badge works

What people say about it

The reasons people give, with the number of comments that give each one. Open a reason to read what they said.

Why people recommend it

Each mark is one comment

  • Impressive, gorgeous visuals

    “Unreal seems to be pretty frictionless for getting something working that looks impressive”

    Comment from 29 Jul 2026 in “Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem”

    “Oh yeah, Unreal was so nice looking.”

    Comment from 13 Jan 2026 in “Max Payne – two decades later – Graphics Critique”

    “it was oh my god, this is beautiful”

    Comment from 13 Jan 2026 in “Max Payne – two decades later – Graphics Critique”
  • Full-featured software renderer with colored lighting

    “Half-Life and Unreal do this better, they support colored lighting in their software mode.”

    Comment from 16 Oct 2026 in “I love software rendering”

    “Unreal did use MMX, which allowed it to work in 32-bit color mode with colored lighting”

    Comment from 17 Aug 2026 in “SIMD in the 90s: Programming Intel's Pentium MMX”

    “I was (and still am) amazed at how full-featured the software renderer was.”

    Comment from 15 Jan 2026 in “The 3D Software Rendering Technology of 1998's Thief: The Dark Project”

Other first-person shooters people recommend

The four most recommended other first-person shooters, with the same counts for each, so you can compare like for like. The tick on each bar marks the 2 to 1 line the badge needs.

Unreal (1998 video game) compared with 4 alternatives
ProductRecommendCriticizeApprovalMonthsOwnedBadge
Quake1182980%1228 yrs8 ownersApproved
Doom by id Software1022481%12—Approved
Unreal Tournament 2004511281%6—Approved
Quake III Arena49394%10—Approved
Unreal (1998 video game)This page16480%9—Approved
See all 24 first-person shooters, ranked

What people said

21 of the 23 comments that mention it, newest first. Each links to the original comment.

“I love the instant mouse movements in unreal 1 games”

RecommendsComment from 20 Oct 2026 in “OpenDE: Play Deus Ex 1999 demo in the browser”

“Half-Life and Unreal do this better, they support colored lighting in their software mode.”

RecommendsComment from 16 Oct 2026 in “I love software rendering”

“frustrated with the big engines (Unity/Unreal/Godot etc)”

MixedComment from 3 Sep 2026 on Hacker News

“Unreal was slightly choppy but acceptable at 400x300”

MixedComment from 17 Aug 2026 in “SIMD in the 90s: Programming Intel's Pentium MMX”

“Unreal did use MMX, which allowed it to work in 32-bit color mode with colored lighting”

RecommendsComment from 17 Aug 2026 in “SIMD in the 90s: Programming Intel's Pentium MMX”

“Unreal looker absolutely gorgeous”

RecommendsComment from 30 Jul 2026 in “Half-Life ported to Mac OS 9”

“Unreal seems to be pretty frictionless for getting something working that looks impressive”

MixedComment from 29 Jul 2026 in “Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem”

“not using Unity/Unreal brought back to me the joy of game development”

CriticizesComment from 25 Jun 2026 in “Deno 2.9”

“it took Epic stepping in with Unreal that finally dethroned ID”

RecommendsComment from 24 Jun 2026 in “John Carmack on the mistakes around Quake that ruined id software”

“Many professional software like Maya, Houdini, Unreal, etc. that used to run great on Linux/X11, now sucks on wayland”

CriticizesComment from 20 Mar 2026 in “Wayland set the Linux Desktop back by 10 years”

“no visual editor where AI will struggle like with Unity/Unreal/Godot”

MixedComment from 8 Mar 2026 in “MonoGame: A .NET framework for making cross-platform games”

“Unreal stores its core assets in binary files”

CriticizesComment from 25 Feb 2026 in “I'm helping my dog vibe code games”

“did not perform particularly well on that hardware compared to nvidia”

CriticizesComment from 17 Jan 2026 in “Building a Quake PC”

“It was the pinnacle of classic FPS IMO.”

RecommendsComment from 16 Jan 2026 in “Building a Quake PC”

“I was (and still am) amazed at how full-featured the software renderer was.”

RecommendsComment from 15 Jan 2026 in “The 3D Software Rendering Technology of 1998's Thief: The Dark Project”

“Ditto, I said the same about Unreal.”

RecommendsComment from 14 Jan 2026 in “Max Payne – two decades later – Graphics Critique”

“Unreal changed that a little”

RecommendsComment from 14 Jan 2026 in “Max Payne – two decades later – Graphics Critique”

“Oh yeah, Unreal was so nice looking.”

RecommendsComment from 13 Jan 2026 in “Max Payne – two decades later – Graphics Critique”

“it was oh my god, this is beautiful”

RecommendsComment from 13 Jan 2026 in “Max Payne – two decades later – Graphics Critique”

“maybe even up to Unreal (Glide) or Sonic Adventure on DC”

MixedComment from 11 Dec 2025 in “Super Mario 64 for the PS1”

“even with a really modular system like Unreal it gets convoluted”

MixedComment from 23 Nov 2025 in “Ask HN: Can you share what you built using Cursor/Agentic IDEs?”

Counts come from 1,795,640 Hacker News comments, November 2025 to November 2026. How we count. Report a mistake.