Quake
Hacker ApprovedThe most recommended of 24 first-person shooters
A landmark shooter praised for its groundbreaking engine, moddability, smooth competitive movement and LAN multiplayer; some find it less compelling as a game than as a technical feat.
A landmark shooter praised for its groundbreaking engine, moddability, smooth competitive movement and LAN multiplayer; some find it less compelling as a game than as a technical feat.
147 people gave an opinion
- recommend it
- 118
- criticize it
- 29
- approval share
- 80%
Recommended in 12 of 13 months
- November 2025: recommended
- December 2025: recommended
- January 2026: recommended
- February 2026: recommended
- March 2026: recommended
- April 2026: recommended
- May 2026: recommended
- June 2026: recommended
- July 2026: recommended
- August 2026: recommended
- September 2026: recommended
- October 2026: recommended
- November 2026: not recommended (month in progress)
Owned for 28 years
Median of the 8 owners who said how long they have had it.
Each square is one year.
Why it carries the badge
- 118 people recommend itNeeds 10 or more, met.
- 4.1 recommenders for every criticNeeds 2 to 1 or better, met.
- Recommended in 12 of 13 monthsNeeds 4 or more, met.
The same three rules apply to every product, and the badge can’t be bought. How the badge works
What people say about it
The reasons people give, with the number of comments that give each one. Open a reason to read what they said.
Why people recommend it
Each mark is one comment
Groundbreaking engine technology
“It's a very elegant system that naturally flows out of the rather forward-looking decision to build the entire engine around a robust networking model.”
Comment from 19 Apr 2026 in “Game Devs Explain the Tricks Involved with Letting You Pause a Game” “Quake 1 was an unbelievable tech breakthrough: full 3d, quakec vm, overall engine design held up really well.”
Comment from 24 Jun 2026 in “John Carmack on the mistakes around Quake that ruined id software” “Technically, it's vastly superior - and an incredible achievement - but just not as good a game.”
Comment from 25 Jun 2026 in “John Carmack on the mistakes around Quake that ruined id software” - Comment from 25 Jun 2026 in “John Carmack on the mistakes around Quake that ruined id software”
- Comment from 24 Jun 2026 in “John Carmack on the mistakes around Quake that ruined id software”
- Comment from 7 Jul 2026 in “Microsoft Fire IdTech Team at Id Software”
- Comment from 20 Jun 2026 in “CSSQuake”
- Comment from 18 Aug 2026 in “Quake Shareware, a CD-ROM just a little too full”
Great LAN and multiplayer networking
“Thanks to the flexibility that Quake console provided, we were able to set up a three computer null-modem cable network”
Comment from 17 Jun 2026 in “But yak shaving is fun” “everything from Quake to Team Fortress to Minecraft shipped server binaries you can just run”
Comment from 30 May 2026 in “The California State Assembly Has Passed the 'Protect Our Games Act'” “the normal Quake TCP/IP stack was basically unplayable with anything over 70-80ms”
Comment from 21 Nov 2025 in “How Quake.exe got its TCP/IP stack” - Comment from 29 May 2026 in “Let's compile Quake like it's 1997”
- Comment from 6 Aug 2026 in “Quake – 30th Anniversary Update”
- Comment from 7 Aug 2026 in “Quake – 30th Anniversary Update”
Moddable with released tools, source
“Quake seemed okay enough to modify though it was rushed and getting close to what was possible with the hardware at the time.”
Comment from 3 Mar 2026 in “Making Video Games in 2025 (without an engine)” “People can and do build on top of Quake, so that could be a reasonable option if that's the feel you want for your game.”
Comment from 19 Apr 2026 in “Updating Gun Rocket through 10 years of Unity Engine” “Also allowing players to change the configuration of their game through the dev console was cool.”
Comment from 4 Dec 2025 in “Unreal Tournament 2004 is back” - Comment from 20 Jul 2026 in “Minecraft: Java Edition now uses SDL3”
Smooth, pure competitive movement
“Quake 1 (QuakeWorld) was such a raw competitive arena shooter that is just pure action, no weird extra mechanics.”
Comment from 21 Jun 2026 in “CSSQuake” “there's literally no game with such smooth movement as had Quakeworld or Q3A CPMA/Defrag”
Comment from 9 Aug 2026 in “Quake – 30th Anniversary Update” “there's no comparison in terms of the way the game played competitively vs Quake”
Comment from 24 Jun 2026 in “John Carmack on the mistakes around Quake that ruined id software”
What people warn about
Each mark is one comment
Weaker as a game, lacks heart
“the game wanted a more soulslike design, but they stuck with the run and gun design but with spongier enemies”
Comment from 24 Jun 2026 in “John Carmack on the mistakes around Quake that ruined id software” “Technically, it's vastly superior - and an incredible achievement - but just not as good a game.”
Comment from 25 Jun 2026 in “John Carmack on the mistakes around Quake that ruined id software” “Contemporary boomer game franchises like Doom, Quake, Wolfenstein, etc just don't have "heart".”
Comment from 27 Aug 2026 in “Hollywood's Video Game Era Is Here. Will It Be Any Good?” - Comment from 27 Aug 2026 in “Hollywood's Video Game Era Is Here. Will It Be Any Good?”
- Comment from 27 Aug 2026 in “Hollywood's Video Game Era Is Here. Will It Be Any Good?”
Overambitious for era's hardware
“Quake seemed okay enough to modify though it was rushed and getting close to what was possible with the hardware at the time.”
Comment from 3 Mar 2026 in “Making Video Games in 2025 (without an engine)” “This was far too ambitious and bottlenecked everything on Carmack's graphics work.”
Comment from 24 Jun 2026 in “John Carmack on the mistakes around Quake that ruined id software” “Quake was unfeasible till ~1998 at the earliest to be able to sell playable game.”
Comment from 29 Mar 2026 in “My DIY FPGA board can run Quake II” Original netcode poor over internet
“as soon as the connection is further than inside your house, it’s utterly horrible.”
Comment from 15 Mar 2026 in “How Kernel Anti-Cheats Work: A Deep Dive into Modern Game Protection” “the normal Quake TCP/IP stack was basically unplayable with anything over 70-80ms”
Comment from 21 Nov 2025 in “How Quake.exe got its TCP/IP stack”
Other first-person shooters people recommend
The four most recommended other first-person shooters, with the same counts for each, so you can compare like for like. The tick on each bar marks the 2 to 1 line the badge needs.
| Product | Recommend | Criticize | Approval | Months | Owned | Badge |
|---|---|---|---|---|---|---|
| QuakeThis page | 118 | 29 | 80% | 12 | 28 yrs8 owners | Approved |
| Doom by id Software | 102 | 24 | 81% | 12 | — | Approved |
| Unreal Tournament 2004 | 51 | 12 | 81% | 6 | — | Approved |
| Quake III Arena | 49 | 3 | 94% | 10 | — | Approved |
| Half-Life | 42 | 7 | 86% | 10 | — | Approved |
What people said
40 of the 172 comments that mention it, newest first. Each links to the original comment.
“I played a lot of Quake 1 and I remember playing online and seeing the water transparency”
“Contemporary boomer game franchises like Doom, Quake, Wolfenstein, etc just don't have "heart"”
“Contemporary boomer game franchises like Doom, Quake, Wolfenstein, etc just don't have "heart".”
“Cynical content from the 90s and 2000s that lack "heart" like Quake, Doom, and the like”
“Quake was huge when it was launched - there'd never been anything like it.”
“Quake was never optimized for data locality tho and loved cache, the more the better.”
“there's literally no game with such smooth movement as had Quakeworld or Q3A CPMA/Defrag”
“the gameplay is paced just perfectly, the puzzles are fun, and the levels are genuinely beautiful to look at”
“I got so much networking experience from hosting lan parties with quake and q3.”
“I love it and with the original music it's even better, especially the levels in the second chapters hub”
“the aforementioned games have had much more staying power than more recent multiplayer games”
“it was actually pretty cool how they designed the first room to demonstrate almost every new feature of the engine”
“hell yeah, my first real LAN game experience on Windows was the Quake test/alpha”
“with quake they gave you the game code, map compilers and later the source to the engine”
“Doom and Quake/2/3 all represented massive technological jumps over their predecessors”
“It was the first of its kind, perhaps not technically, but in capturing that zeitgeist.”
“Quake is one of my favourite games ever and I have replayed it countless times.”
“Technically, it's vastly superior - and an incredible achievement - but just not as good a game.”
“Quake 1 was an unbelievable tech breakthrough: full 3d, quakec vm, overall engine design held up really well.”
“This was far too ambitious and bottlenecked everything on Carmack's graphics work.”
“the game wanted a more soulslike design, but they stuck with the run and gun design but with spongier enemies”
“there's no comparison in terms of the way the game played competitively vs Quake”
“the whole promise of quake was that it was going to be a huge technological innovation”
“Quake 1 (QuakeWorld) was such a raw competitive arena shooter that is just pure action, no weird extra mechanics.”
“It's a testament to the engineering that went into the original Quake engine.”
“Thanks to the flexibility that Quake console provided, we were able to set up a three computer null-modem cable network”
“everything from Quake to Team Fortress to Minecraft shipped server binaries you can just run”
“I credit this game for my interest in understanding LAN topologies, networking, latency”
“It's a very elegant system that naturally flows out of the rather forward-looking decision to build the entire engine around a robust networking model.”
“People can and do build on top of Quake, so that could be a reasonable option if that's the feel you want for your game.”
“The system was deterministic enough that it could record your inputs/the game state”
“Quake was unfeasible till ~1998 at the earliest to be able to sell playable game.”
“as soon as the connection is further than inside your house, it’s utterly horrible.”
“Quake seemed okay enough to modify though it was rushed and getting close to what was possible with the hardware at the time.”
“by default it's 4 and it makes the movement feel slippery. It also has the instant airbrake when you hit the move backward button mid jump, which is useful but pretty strange.”
“Suddenly the possibilities of verticality hit me and I just sat there mesmerized”
“I certainly got into the normal races as I recall completing quite a few, and being really impressed.”
“Also allowing players to change the configuration of their game through the dev console was cool.”
“introduced latency compensation, allowing you to have an OK experience with up to 200ms ping”
“the normal Quake TCP/IP stack was basically unplayable with anything over 70-80ms”
Counts come from 1,795,640 Hacker News comments, November 2025 to November 2026. How we count. Report a mistake.