Doom by id Software
Hacker ApprovedRanked 2 of 24 first-person shooters by recommenders
A landmark shooter praised for fast, fluid gameplay, smooth performance and a huge modding scene; critics find its plot thin and lacking heart.
A landmark shooter praised for fast, fluid gameplay, smooth performance and a huge modding scene; critics find its plot thin and lacking heart.
126 people gave an opinion
- recommend it
- 102
- criticize it
- 24
- approval share
- 81%
Recommended in 12 of 13 months
- November 2025: recommended
- December 2025: recommended
- January 2026: recommended
- February 2026: recommended
- March 2026: recommended
- April 2026: recommended
- May 2026: recommended
- June 2026: recommended
- July 2026: recommended
- August 2026: recommended
- September 2026: recommended
- October 2026: recommended
- November 2026: not recommended (month in progress)
Why it carries the badge
- 102 people recommend itNeeds 10 or more, met.
- 4.3 recommenders for every criticNeeds 2 to 1 or better, met.
- Recommended in 12 of 13 monthsNeeds 4 or more, met.
The same three rules apply to every product, and the badge can’t be bought. How the badge works
What people say about it
The reasons people give, with the number of comments that give each one. Open a reason to read what they said.
Why people recommend it
Each mark is one comment
Culturally significant genre milestone
“The first Doom was certainly industry defining, but it and its sequels have never been considered the best by anyone”
Comment from 7 Jul 2026 in “Microsoft Fire IdTech Team at Id Software” “Doom has some star power and is instantly recognizable to pretty much anyone, not just video game fans.”
Comment from 13 Dec 2025 in “Rats Play DOOM” “Doom and Quake/2/3 all represented massive technological jumps over their predecessors”
Comment from 7 Jul 2026 in “Microsoft Fire IdTech Team at Id Software” - Comment from 13 Dec 2025 in “Rats Play DOOM”
- Comment from 13 Dec 2025 in “Rats Play DOOM”
- Comment from 26 Jan 2026 in “Video Games as Art”
Fast, flowing, satisfying gameplay
“The weapons and monsters are perfectly balanced and fair, and there's a ton of extra levels and mods”
Comment from 27 May 2026 in “Ask HN: What game have you replayed more times than any other?” “The latter feels much more artificial and forced, whereas Doom feels like "just playing a game."”
Comment from 14 Apr 2026 in “The Case Against Gameplay Loops” “Doom was special just because it felt right and the rhythm just flowed as you went deeper”
Comment from 29 Apr 2026 in “A playable DOOM MCP app” - Comment from 31 Jul 2026 in “Half-Life ported to Mac OS 9”
- Comment from 30 Jan 2026 in “PlayStation 2 Recompilation Project Is Absolutely Incredible”
- Comment from 12 Jan 2026 in “Personal thoughts/notes from working on Zootopia 2”
Smooth, well-optimized performance
“I don’t think unreal engine games play and look as well as custom engine games. Like doom or cyberpunk.”
Comment from 7 Jul 2026 in “Microsoft Fire IdTech Team at Id Software” “Doom worked because it was crazy fast and you could have a lot of sprites on the screen at once”
Comment from 24 Jun 2026 in “John Carmack on the mistakes around Quake that ruined id software” “I have also been very impressed by the performance and fluidity of Doom and Doom Eternal.”
Comment from 8 Jul 2026 in “Microsoft Fire IdTech Team at Id Software” - Comment from 23 Dec 2025 in “The post-GeForce era: What if Nvidia abandons PC gaming?”
- Comment from 10 Apr 2026 in “Intel 486 CPU announced April 10, 1989”
Endless mods, ports and community content
“The weapons and monsters are perfectly balanced and fair, and there's a ton of extra levels and mods”
Comment from 27 May 2026 in “Ask HN: What game have you replayed more times than any other?” “This is awesome! the amount of devices doom has not been run on shrinks by the day haha”
Comment from 25 Jan 2026 in “Doom has been ported to an earbud” “We've still got Doom (1993) being ported to anything that has a transistor in it”
Comment from 18 Jun 2026 in “Stop Killing Games fails to secure EU law despite 1.3M signatures” - Comment from 5 Jan 2026 in “Quake Brutalist Jam III”
- Comment from 29 Apr 2026 in “Show HN: Rip.so – a graveyard for dead internet things”
- Comment from 20 Nov 2025 in “Microsoft makes Zork open-source”
What people warn about
Each mark is one comment
Thin plot, lacks heart
“Contemporary boomer game franchises like Doom, Quake, Wolfenstein, etc just don't have "heart".”
Comment from 27 Aug 2026 in “Hollywood's Video Game Era Is Here. Will It Be Any Good?” “Cynical content from the 90s and 2000s that lack "heart" like Quake, Doom, and the like”
Comment from 27 Aug 2026 in “Hollywood's Video Game Era Is Here. Will It Be Any Good?” “the Doom games mostly focused on having cool levels, with plot as an afterthought”
Comment from 12 Oct 2026 in “The Making Of Super Mario 64 – full Giles Goddard interview (2001)” - Comment from 27 May 2026 in “The Melancholy of Slaying Monsters”
Flaky early multiplayer
“Downside is that your framerate was capped to the person with the slowest computer”
Comment from 18 Nov 2025 in “How Quake.exe got its TCP/IP stack” “simply froze both computers whenever there was a communication issue”
Comment from 24 Jun 2026 in “John Carmack on the mistakes around Quake that ruined id software” Weak sound effects handling
“The music sounds great but stopping the music to play sound effects sounds terrible”
Comment from 3 Dec 2025 in “DOOM could have had PC Speaker Music” “it sounds significantly worse than Wolfenstein 3D's PC speaker sound”
Comment from 3 Dec 2025 in “DOOM could have had PC Speaker Music” Unrealistic speed, motion sickness
“I get horribly motion sick playing some games like Half-Life 2, Metroid Prime, or the original DOOM.”
Comment from 27 Oct 2026 in “New iPad mini” “The player speed in Doom is completely unrealistic, which is fun, but plays against immersion.”
Comment from 24 Dec 2025 in “Quake's Player Speed According to John Romero (2017)”
Other first-person shooters people recommend
The four most recommended other first-person shooters, with the same counts for each, so you can compare like for like. The tick on each bar marks the 2 to 1 line the badge needs.
| Product | Recommend | Criticize | Approval | Months | Owned | Badge |
|---|---|---|---|---|---|---|
| Quake | 118 | 29 | 80% | 12 | 28 yrs8 owners | Approved |
| Doom by id SoftwareThis page | 102 | 24 | 81% | 12 | — | Approved |
| Unreal Tournament 2004 | 51 | 12 | 81% | 6 | — | Approved |
| Quake III Arena | 49 | 3 | 94% | 10 | — | Approved |
| Half-Life | 42 | 7 | 86% | 10 | — | Approved |
What people said
40 of the 133 comments that mention it, newest first. Each links to the original comment.
“I get horribly motion sick playing some games like Half-Life 2, Metroid Prime, or the original DOOM.”
“the Doom games mostly focused on having cool levels, with plot as an afterthought”
“Contemporary boomer game franchises like Doom, Quake, Wolfenstein, etc just don't have "heart".”
“Cynical content from the 90s and 2000s that lack "heart" like Quake, Doom, and the like”
“But damn, did I have fun playing that game... especially multiplayer over a modem.”
“the Jaguar port of Doom, which was the most faithful adaptation of its generation, written by Carmack himself”
“The last 2 doom games sold quite well and have a unique look and feel that is associated with idtech.”
“I have also been very impressed by the performance and fluidity of Doom and Doom Eternal.”
“The first Doom was certainly industry defining, but it and its sequels have never been considered the best by anyone”
“I don’t think unreal engine games play and look as well as custom engine games. Like doom or cyberpunk.”
“Doom and Quake/2/3 all represented massive technological jumps over their predecessors”
“simply froze both computers whenever there was a communication issue”
“Doom worked because it was crazy fast and you could have a lot of sprites on the screen at once”
“he had great taste in metal. most of the tracks were adapted (now classic) speed/thrash metal.”
“We've still got Doom (1993) being ported to anything that has a transistor in it”
“The weapons and monsters are perfectly balanced and fair, and there's a ton of extra levels and mods”
“the stupid mechanics where crowds of enemies described as intelligent humanoids never surrendered, almost never tried to flee”
“there were a few gems that I really enjoyed (Aliens vs Predator, Doom, Wolf 3d, Iron Soldier, and Tempest 2000)”
“still played and modded, and now a semi-meme benchmark for low-spec hardware”
“Doom was special just because it felt right and the rhythm just flowed as you went deeper”
“The latter feels much more artificial and forced, whereas Doom feels like "just playing a game."”
“It was butter-smooth at 20 fps if you also had a VLB graphic card.”
“they nailed a really interesting formula and continued to tweak it in each game”
“"I know! Let's restart the version numbering for no good reason!" becomes DOOM (2016)”
“tetris, doom, minecraft will be remembered for centuries/millenia”
“This is awesome! the amount of devices doom has not been run on shrinks by the day haha”
“Great gameplay but the way the monster corpses disappear just upsets me”
“the original doom and quake kept the corpses around”
“these old games have become kind of timeless platforms for content (doom too)”
“Doom offered very nice gentle "bobbing" that added to the illusion of a real person's gait”
“The player speed in Doom is completely unrealistic, which is fun, but plays against immersion.”
“praised for being surprisingly well optimized for the graphics they offer”
“Doom was a big milestone in video game history and 90s tech culture.”
“Doom has some star power and is instantly recognizable to pretty much anyone, not just video game fans.”
“Doom pioneered the FPS genre in the USA. So it has a cultural significance.”
“it sounds significantly worse than Wolfenstein 3D's PC speaker sound”
“The music sounds great but stopping the music to play sound effects sounds terrible”
“it spawned a myriad of forks and new developments continuing to this day”
“Downside is that your framerate was capped to the person with the slowest computer”
“The final release had a reduced viewport and a bad framerate, but the background music was great”
Counts come from 1,795,640 Hacker News comments, November 2025 to November 2026. How we count. Report a mistake.