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The Witness

Hacker Approved

Ranked 3 of 45 puzzle games by recommenders

Recommended for its atmospheric island, discovery-driven puzzles and memorable moments of revelation; critics say repetitive puzzle sequences grow tedious.

Recommended for its atmospheric island, discovery-driven puzzles and memorable moments of revelation; critics say repetitive puzzle sequences grow tedious.

79 people gave an opinion

recommend it
60
criticize it
19
approval share
76%
Each figure is one person. RecommendsCriticizes

Recommended in 8 of 13 months

  1. November 2025: recommended
  2. December 2025: recommended
  3. January 2026: recommended
  4. February 2026: not recommended
  5. March 2026: not recommended
  6. April 2026: recommended
  7. May 2026: not recommended
  8. June 2026: recommended
  9. July 2026: recommended
  10. August 2026: recommended
  11. September 2026: not recommended
  12. October 2026: recommended
  13. November 2026: not recommended (month in progress)

Why it carries the badge

  • 60 people recommend itNeeds 10 or more, met.
  • 3.2 recommenders for every criticNeeds 2 to 1 or better, met.
  • Recommended in 8 of 13 monthsNeeds 4 or more, met.

The same three rules apply to every product, and the badge can’t be bought. How the badge works

What people say about it

The reasons people give, with the number of comments that give each one. Open a reason to read what they said.

Why people recommend it

Each mark is one comment

  • Atmospheric, beautiful island world

    “the whimsical island and scattered pseudo intellectual voice clips make it so much more giving you opportunity to pause and think about life”

    Comment from 19 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

    “The Witness was, however, visually beautiful (IMO) and its symbol-based language let the trailer keep an element of mystery and intrigue.”

    Comment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

    “Being in that world was deeply captivating for me. Every time I've played that game I've experienced a jolt of creative drive.”

    Comment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”
  • Memorable revelations and discovery

    “A significant part of the design idea in The Witness was in not showing you, the player, any set of rules”

    Comment from 16 Oct 2026 in “'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds”

    “The Witness also has the sublime revelation in it that makes it more memorable than most games.”

    Comment from 19 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

    “I thought was mindblowing and was a large part of what I felt made the game great”

    Comment from 16 Oct 2026 in “'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds”
  • Clever, self-contained puzzle design

    “One of the things I enjoyed most about the Witness were the environment puzzles where you had to align things in the scenery with your viewpoint”

    Comment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

    “the puzzles are each small enough that there's not that many possibilities, but are still quite challenging in an enjoyable way”

    Comment from 16 Oct 2026 in “'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds”

    “Every puzzle set had a lesson, and every set of sets had a gag / out of the box puzzle at the end”

    Comment from 16 Oct 2026 in “'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds”
  • Ranked among best games

    “I would put The Witness somewhere very high on the list of most impressive games of all time.”

    Comment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

    “I consider the witness one of my favorite games, and I fully completed it”

    Comment from 18 Oct 2026 on Hacker News

    “The Witness is, in my opinion, simply one of the best games ever made.”

    Comment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

What people warn about

Each mark is one comment

  • Repetitive, tedious puzzle sequences

    “The puzzles are not mechanically interesting enough to enjoy repeating to the level the game forces you to and the variations are explored so slowly it's just tedious.”

    Comment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

    “Lots of sequences of puzzles in The Witness are just “the same thing, in gradually increasing space, with no new mechanics in between“.”

    Comment from 16 Oct 2026 in “'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds”

    “I found them quite boring since they are all repetitions on the same theme - just drawing lines on a square.”

    Comment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”
  • Pretentious, self-indulgent narration

    “self-indulgent windbaggery that should have been on the cutting room floor”

    Comment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

    “I thoroughly enjoyed The Witness, but it nearly collapsed under the weight of its own pretentiousness.”

    Comment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

    “i loved the base game, but god i wish there's a mod that would replace the godawful voiceovers”

    Comment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”
  • Overly compromised technical execution

    “I would say The Witness is a very compromised game. Maybe if less focus went into the technical aspect, it could've been better.”

    Comment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

    “Maybe if less focus went into the technical aspect, it could've been better.”

    Comment from 19 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

Other puzzle games people recommend

The four most recommended other puzzle games, with the same counts for each, so you can compare like for like. The tick on each bar marks the 2 to 1 line the badge needs.

The Witness compared with 4 alternatives
ProductRecommendCriticizeApprovalMonthsOwnedBadge
Outer Wilds65790%9—Approved
enclose.horse641086%4—Approved
The WitnessThis page601976%8—Approved
Braid36588%5—Approved
Blue Prince30683%10—Approved
See all 45 puzzle games, ranked

What people said

40 of the 95 comments that mention it, newest first. Each links to the original comment.

“It's overly tedious and mistakes hiding necessary information with being clever.”

CriticizesComment from 22 Oct 2026 on Hacker News

“I consider the witness one of my favorite games, and I fully completed it”

RecommendsComment from 18 Oct 2026 on Hacker News

“The moments of player-antagonism are the most interesting parts of Braid/Witness”

RecommendsComment from 16 Oct 2026 in “'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds”

“I thought was mindblowing and was a large part of what I felt made the game great”

RecommendsComment from 16 Oct 2026 in “'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds”

“That's a large part of my problem. You go "Oh, ok, I get it", then have to solve another dozen puzzles.”

CriticizesComment from 16 Oct 2026 in “'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds”

“the puzzles are each small enough that there's not that many possibilities, but are still quite challenging in an enjoyable way”

RecommendsComment from 16 Oct 2026 in “'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds”

“The Witness (and Taiji) has a fairly limited search space so it can't be exhausting”

RecommendsComment from 16 Oct 2026 in “'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds”

“The Witness absolutely has a reason for all of its puzzles.”

RecommendsComment from 16 Oct 2026 in “'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds”

“A significant part of the design idea in The Witness was in not showing you, the player, any set of rules”

RecommendsComment from 16 Oct 2026 in “'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds”

“Lots of sequences of puzzles in The Witness are just “the same thing, in gradually increasing space, with no new mechanics in between“.”

CriticizesComment from 16 Oct 2026 in “'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds”

“There are no repetitive puzzles in The Witness or Braid.”

RecommendsComment from 16 Oct 2026 in “'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds”

“Every puzzle set had a lesson, and every set of sets had a gag / out of the box puzzle at the end”

RecommendsComment from 16 Oct 2026 in “'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds”

“But I really didn't understand the need of piling up similar puzzles with minimal variation.”

CriticizesComment from 16 Oct 2026 in “'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds”

“The Witness is a bit more tedious considering the real “puzzle” is rule-discovery”

CriticizesComment from 16 Oct 2026 in “'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds”

“The Witness was so multilayered, in ways that unexpectedly rewired my mind.”

RecommendsComment from 10 Oct 2026 in “Why are coding agents so dumb?”

“playing The Witness is some of the best training you could have for working with AI”

RecommendsComment from 9 Oct 2026 in “Why are coding agents so dumb?”

“I very much enjoyed its blend of puzzling and aesthetic.”

RecommendsComment from 21 Apr 2026 in “10 years: Stephen's Sausage Roll still one of the most influential puzzle games”

“The Witness is widely regarded as one of the best games of the 2010s.”

RecommendsComment from 27 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“although it was also a good game, it was most likely not as groundbreaking as Braid”

MixedComment from 26 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“Maybe if less focus went into the technical aspect, it could've been better.”

CriticizesComment from 19 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“The Witness also has the sublime revelation in it that makes it more memorable than most games.”

RecommendsComment from 19 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“the whimsical island and scattered pseudo intellectual voice clips make it so much more giving you opportunity to pause and think about life”

RecommendsComment from 19 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“when I really get a piece of creative art, like I thought I did with both Braid and The Witness”

RecommendsComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“I enjoyed the Witness for a while but I bounced off it pretty hard in the Mountain.”

MixedComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“I found them quite boring since they are all repetitions on the same theme - just drawing lines on a square.”

CriticizesComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“I would say The Witness is a very compromised game. Maybe if less focus went into the technical aspect, it could've been better.”

CriticizesComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“The Witness was, however, visually beautiful (IMO) and its symbol-based language let the trailer keep an element of mystery and intrigue.”

RecommendsComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“i loved the base game, but god i wish there's a mod that would replace the godawful voiceovers”

MixedComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“Being in that world was deeply captivating for me. Every time I've played that game I've experienced a jolt of creative drive.”

RecommendsComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“I thoroughly enjoyed The Witness, but it nearly collapsed under the weight of its own pretentiousness.”

MixedComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“the feeling of the world opening up with new possibilities and interpretations”

MixedComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“both great games and for their time, technological feats, especially from an indie”

RecommendsComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“I would put The Witness somewhere very high on the list of most impressive games of all time.”

RecommendsComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“I found the Witness to be excruciatingly monotonous, forced and, ultimately, boring.”

CriticizesComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“self-indulgent windbaggery that should have been on the cutting room floor”

MixedComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“The puzzles are not mechanically interesting enough to enjoy repeating to the level the game forces you to and the variations are explored so slowly it's just tedious.”

CriticizesComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“The witness had a really good promotion canpaign beautiful and intriguing.”

RecommendsComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“One of the things I enjoyed most about the Witness were the environment puzzles where you had to align things in the scenery with your viewpoint”

RecommendsComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“The Witness is, in my opinion, simply one of the best games ever made.”

MixedComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“After playing that game I and a few friends were trading real-world photos of spots”

RecommendsComment from 7 Nov 2025 in “Video games can alter reality”

Counts come from 1,795,640 Hacker News comments, November 2025 to November 2026. How we count. Report a mistake.