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Braid

Hacker Approved

Ranked 4 of 45 puzzle games by recommenders

People praise Braid as a brilliant puzzle game whose mechanics express its story, and an early indie landmark. Critics find its writing pretentious and self-indulgent.

People praise Braid as a brilliant puzzle game whose mechanics express its story, and an early indie landmark. Critics find its writing pretentious and self-indulgent.

41 people gave an opinion

recommend it
36
criticize it
5
approval share
88%
Each figure is one person. RecommendsCriticizes

Recommended in 5 of 13 months

  1. November 2025: not recommended
  2. December 2025: recommended
  3. January 2026: not recommended
  4. February 2026: not recommended
  5. March 2026: recommended
  6. April 2026: not recommended
  7. May 2026: not recommended
  8. June 2026: recommended
  9. July 2026: not recommended
  10. August 2026: not recommended
  11. September 2026: recommended
  12. October 2026: recommended
  13. November 2026: not recommended (month in progress)

Why it carries the badge

  • 36 people recommend itNeeds 10 or more, met.
  • 7.2 recommenders for every criticNeeds 2 to 1 or better, met.
  • Recommended in 5 of 13 monthsNeeds 4 or more, met.

The same three rules apply to every product, and the badge can’t be bought. How the badge works

What people say about it

The reasons people give, with the number of comments that give each one. Open a reason to read what they said.

Why people recommend it

Each mark is one comment

  • Brilliant puzzle design

    “I think Braid is brilliant as a puzzle game. As a narrative, it's pretentious as all hell.”

    Comment from 8 Oct 2026 in “Time Travel in Braid (2015)”

    “Braid is a very good game that stands the test of time”

    Comment from 8 Oct 2026 in “Time Travel in Braid (2015)”

    “But Braid is one of the best puzzle games ever made.”

    Comment from 17 Oct 2026 in “'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds”
  • Mechanics convey story and theme

    “The way the mechanics represented both the internal mental state of the protagonist and the physics research being conducted”

    Comment from 8 Oct 2026 in “Time Travel in Braid (2015)”

    “how it told the story through mechanics was really well done”

    Comment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”
  • Stands the test of time

    “Braid is a very good game that stands the test of time”

    Comment from 8 Oct 2026 in “Time Travel in Braid (2015)”

    “I mean Braid is still good”

    Comment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

    “Braid was fantastic though”

    Comment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”
  • Influential early indie game

    “both great games and for their time, technological feats, especially from an indie”

    Comment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

    “Braid started off the indie boom”

    Comment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

    “To me, it is a piece of art.”

    Comment from 19 Mar 2026 in “Rob Pike's 5 Rules of Programming”

What people warn about

Each mark is one comment

  • Writing seen as pretentious

    “I think Braid is brilliant as a puzzle game. As a narrative, it's pretentious as all hell.”

    Comment from 8 Oct 2026 in “Time Travel in Braid (2015)”

    “as you go deeper, just like with Braid, you find more and more self-indulgent windbaggery”

    Comment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

    “The writing of Braid wasn't fantastic imo. But the game really spoke for itself.”

    Comment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”
  • Hints too obscure to solve

    “stars which are so well hidden that I can't imagine anyone finding them without a walkthrough”

    Comment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

    “the game hasn't given you enough information to know you need come back for it later”

    Comment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

    “the game never bothered to even hint at how it could be solved”

    Comment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

Other puzzle games people recommend

The four most recommended other puzzle games, with the same counts for each, so you can compare like for like. The tick on each bar marks the 2 to 1 line the badge needs.

Braid compared with 4 alternatives
ProductRecommendCriticizeApprovalMonthsOwnedBadge
Outer Wilds65790%9—Approved
enclose.horse641086%4—Approved
The Witness601976%8—Approved
BraidThis page36588%5—Approved
Blue Prince30683%10—Approved
See all 45 puzzle games, ranked

What people said

38 of the 44 comments that mention it, newest first. Each links to the original comment.

“But Braid is one of the best puzzle games ever made.”

RecommendsComment from 17 Oct 2026 in “'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds”

“The moments of player-antagonism are the most interesting parts of Braid/Witness”

RecommendsComment from 16 Oct 2026 in “'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds”

“Perhaps he never made a sequel because he doesn't want to repeat the same things ad infinitum?”

MixedComment from 16 Oct 2026 in “'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds”

“I predictably didn't finish Braid or The Witness, I like both”

RecommendsComment from 16 Oct 2026 in “'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds”

“a big step backwards compared to Braid and The Witness”

RecommendsComment from 16 Oct 2026 in “'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds”

“drm free with native linux ports”

RecommendsComment from 8 Oct 2026 in “Time Travel in Braid (2015)”

“Braid is a very good game that stands the test of time”

RecommendsComment from 8 Oct 2026 in “Time Travel in Braid (2015)”

“I think Braid is brilliant as a puzzle game. As a narrative, it's pretentious as all hell.”

MixedComment from 8 Oct 2026 in “Time Travel in Braid (2015)”

“I think it might change your interpretation of the game somewhat.”

RecommendsComment from 8 Oct 2026 in “Time Travel in Braid (2015)”

“I was lucky enough to have played it before the Xbox release back in June 2008 on PC as a beta tester”

RecommendsComment from 8 Oct 2026 in “Time Travel in Braid (2015)”

“The way the mechanics represented both the internal mental state of the protagonist and the physics research being conducted”

RecommendsComment from 8 Oct 2026 in “Time Travel in Braid (2015)”

“Braid was a standout inclusion”

RecommendsComment from 8 Oct 2026 in “Time Travel in Braid (2015)”

“What a unique and amazing game that was.”

RecommendsComment from 8 Oct 2026 in “Time Travel in Braid (2015)”

“Beautifully written. Beautiful game.”

RecommendsComment from 8 Oct 2026 in “Time Travel in Braid (2015)”

“Much cleaner than submodules.”

RecommendsComment from 27 Sep 2026 in “Don't couple your Go code to GitHub”

“replaced my Synology machine, though I've been working on this for months”

RecommendsComment from 8 Jun 2026 in “Ask HN: What are tools you have made for yourself since the advent of AI”

“To me, it is a piece of art.”

RecommendsComment from 19 Mar 2026 in “Rob Pike's 5 Rules of Programming”

“One thing you should look into is the work of https://braid.org”

RecommendsComment from 16 Mar 2026 in “Lies I was told about collaborative editing, Part 2: Why we don't use Yjs”

“He made two hit games, Witness was released 7.5 years later.”

RecommendsComment from 27 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“it was an awesome game, and it sold well”

RecommendsComment from 26 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“Essentially Braid Anniversary edition”

MixedComment from 19 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“completed them with no assistance”

RecommendsComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“Braid was fantastic though”

RecommendsComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“when I really get a piece of creative art, like I thought I did with both Braid and The Witness”

RecommendsComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“the game hasn't given you enough information to know you need come back for it later”

CriticizesComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“stars which are so well hidden that I can't imagine anyone finding them without a walkthrough”

CriticizesComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“how it told the story through mechanics was really well done”

RecommendsComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“Despite adoring The Witness and Braid”

RecommendsComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“I mean Braid is still good”

RecommendsComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“both great games and for their time, technological feats, especially from an indie”

RecommendsComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“Braid started off the indie boom”

RecommendsComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“takes the piss out of Braid's self-indulgent windbaggery”

CriticizesComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“the game never bothered to even hint at how it could be solved”

CriticizesComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“It's not good but its unobtrusiveness made it easy to forgive.”

MixedComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“as you go deeper, just like with Braid, you find more and more self-indulgent windbaggery”

MixedComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“the writing in Braid being memorably shallow, clumsy, and pretentious”

CriticizesComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“The writing of Braid wasn't fantastic imo. But the game really spoke for itself.”

MixedComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

“I enjoyed Braid and this revelation doesn't change that”

RecommendsComment from 18 Dec 2025 in “Jonathan Blow has spent the past decade designing 1,400 puzzles”

Counts come from 1,795,640 Hacker News comments, November 2025 to November 2026. How we count. Report a mistake.