Unreal Engine
Ranked 3 of 20 game engines by recommenders
A full-featured engine with strong lighting and authoring tools that artists can use, free until a game earns serious money; critics cite poor default performance and samey-looking games.
A full-featured engine with strong lighting and authoring tools that artists can use, free until a game earns serious money; critics cite poor default performance and samey-looking games.
193 people gave an opinion
- recommend it
- 104
- criticize it
- 89
- approval share
- 54%
Recommended in 12 of 13 months
- November 2025: recommended
- December 2025: recommended
- January 2026: recommended
- February 2026: recommended
- March 2026: recommended
- April 2026: recommended
- May 2026: recommended
- June 2026: recommended
- July 2026: recommended
- August 2026: recommended
- September 2026: recommended
- October 2026: recommended
- November 2026: not recommended (month in progress)
Why it doesn’t carry the badge
- 104 people recommend itNeeds 10 or more, met.
- 1.1 recommenders for every criticNeeds 2 to 1 or better, not met.
- Recommended in 12 of 13 monthsNeeds 4 or more, met.
The same three rules apply to every product, and the badge can’t be bought. How the badge works
What people say about it
The reasons people give, with the number of comments that give each one. Open a reason to read what they said.
Why people recommend it
Each mark is one comment
Strong lighting and rendering
“My production experience with Unreal has been solely limited to background and lighting support, for which it is excellent.”
Comment from 21 Jan 2026 in “Director Gore Verbinski: Unreal Engine is the greatest slip backwards for movie” “has lots of features based on SDFs that are used to great effect in games that run on consumer hardware”
Comment from 15 Mar 2026 in “A Recursive Algorithm to Render Signed Distance Fields” “One major advantage is that the cinematographer's main job, lighting design, gets easier”
Comment from 21 Jan 2026 in “Director Gore Verbinski: Unreal Engine is the greatest slip backwards for movie” - Comment from 2 Mar 2026 in “Making Video Games in 2025 (without an engine)”
Standard choice with big community
“people who want to build games should absolutely use Unity, Unreal or Godot in no particular order”
Comment from 3 Mar 2026 in “The Excommunicated Devs Making Games with AI” “Unity, Unreal, Monogame are a few engines via which ambitious games are regularly shipped.”
Comment from 30 Jan 2026 in “Godot 4.6 Release: It's all about your flow” “the support and community around Godot, Unity and Unreal still make them a no-brainer”
Comment from 12 Sep 2026 in “Ask HN: Did anyone try to build game engine purely for LLM” - Comment from 2 Mar 2026 in “Making Video Games in 2025 (without an engine)”
Tools usable by artists, designers
“With UE5 you get authoring tools up and down the stack, so your artists and storyboarders and level designers can all start creating the world”
Comment from 2 Mar 2026 in “Making Video Games in 2025 (without an engine)” “UE5 seems to be user friendly enough that most of the game development can be carried out just by artists and game designers”
Comment from 7 Jul 2026 in “Microsoft Fire IdTech Team at Id Software” “the one thing game engines like unity or unreal get right IMO is having a pretty GUI for doing basic things”
Comment from 28 Jan 2026 in “Show HN: The HN Arcade” Free until revenue threshold
“it's kinda crazy that Epic lets you use UE for FREE until you start making serious money on the game that you made”
Comment from 6 Aug 2026 in “How to Make a Nintendo 64 Game in 2026” “free up to $1mm in revenue. Anyone can go and download the engine and use it as much as they want free”
Comment from 10 Jul 2026 in “Train SIM Created by Just One Person Is Being Called the Best Ever Made” “QNX should be licensed like Unreal Engine. If you ship enough products using it, it gets noticed”
Comment from 27 Dec 2025 in “QNX Self-Hosted Developer Desktop”
What people warn about
Each mark is one comment
Unoptimized performance by default
“the engine went too far into cinema production, and making it a performant game engine requires code refactoring”
Comment from 21 Jan 2026 in “Director Gore Verbinski: Unreal Engine is the greatest slip backwards for movie” “Crab Champions (UE4, have to use nonsense upscaling stuff that makes the game hideous just to maintain 60fps at 1920x1200).”
Comment from 2 Jul 2026 in “What to Learn to Be a Graphics Programmer” “Unreal Engine (5 almost specifically) is another example of things that are unoptimized by default, very easy to notice”
Comment from 11 Dec 2025 in “Helldivers 2 on-disk size 85% reduction” - Comment from 31 Jan 2026 in “Implementing a Tiny CPU Rasterizer”
Games all look samey
“every other game being made in Unreal Engine nowadays is one of the biggest contributing factors to them all feeling so samey”
Comment from 10 Aug 2026 in “Mea Culpa – Dark Hours” “These kinds of technologies that box film makers in are surely contributing to the boring same-y-ness of modern film and tv.”
Comment from 21 Jan 2026 in “Director Gore Verbinski: Unreal Engine is the greatest slip backwards for movie” “I can spot a unity or unreal game from miles away. They have a smell if you will that is very hard to escape.”
Comment from 2 Jul 2026 in “What to Learn to Be a Graphics Programmer” Massive, complex, hard to customize
“Trying to do open-world in UE3 required making some fairly invasive and substantial changes”
Comment from 2 Jul 2026 in “What to Learn to Be a Graphics Programmer” “Unreal’s abstractions are not always great - some things are abstracted to hell and back”
Comment from 8 Jul 2026 in “Microsoft Fire IdTech Team at Id Software” “Unreal 5 is massive and complex, and there comes a point where it takes longer to understand how to layer on your own customizations than just to start from scratch.”
Comment from 7 Jul 2026 in “Microsoft Fire IdTech Team at Id Software”
Other game engines people recommend
The four most recommended other game engines, with the same counts for each, so you can compare like for like. The tick on each bar marks the 2 to 1 line the badge needs.
| Product | Recommend | Criticize | Approval | Months | Owned | Badge |
|---|---|---|---|---|---|---|
| Godot | 213 | 57 | 79% | 12 | 2 yrs5 owners | Approved |
| Unity | 110 | 165 | 40% | 12 | 16 yrs8 owners | — |
| Unreal EngineThis page | 104 | 89 | 54% | 12 | — | — |
| Bevy game engine | 50 | 18 | 74% | 11 | — | Approved |
| id Tech engine | 26 | 6 | 81% | 6 | — | Approved |
What people said
40 of the 242 comments that mention it, newest first. Each links to the original comment.
“lots of games just switching to one of the existing engines that supported it natively, and started the modern dominance of Unreal Engine”
“Unreal itself performs very well if you use it correctly and has really good documentation for best practices”
“can do big, static worlds that have lots of instancing, but that's achieved using large amounts of preprocessing”
“nobody _really_ cared about how long packaging a build took, it got ad hoc improvements, but then epic decided to invest in it and its improved monumentally in the last 2-3 years”
“the support and community around Godot, Unity and Unreal still make them a no-brainer”
“in defence of using ue5 for a 2d platformer, you still get a ton of features to help you build out the platformer”
“every other game being made in Unreal Engine nowadays is one of the biggest contributing factors to them all feeling so samey”
“it's kinda crazy that Epic lets you use UE for FREE until you start making serious money on the game that you made”
“people can build more ambitious games that are more likely to make their creators rich if they use Unreal”
“if you get comfortable with a specialized tool like a CAD software, or a game engine studio like Unreal, it's not invisible at all”
“free up to $1mm in revenue. Anyone can go and download the engine and use it as much as they want free”
“Unreal’s abstractions are not always great - some things are abstracted to hell and back”
“Powerful and flexible, at the expense of not being able to know how it will be used ahead of time.”
“Unreal 5 is massive and complex, and there comes a point where it takes longer to understand how to layer on your own customizations than just to start from scratch.”
“Unreal gets this criticism a lot, but it's usually because many studios choose to stick close to the rendering defaults”
“UE5 seems to be user friendly enough that most of the game development can be carried out just by artists and game designers”
“Trying to do open-world in UE3 required making some fairly invasive and substantial changes”
“I can spot a unity or unreal game from miles away. They have a smell if you will that is very hard to escape.”
“Crab Champions (UE4, have to use nonsense upscaling stuff that makes the game hideous just to maintain 60fps at 1920x1200).”
“I'm actually pleasantly surprised to see them build and ship an MCP instead of a subscription AI agent service”
“UE is definitely used to obtain simulation data in other domains (this is coming from first hand experience in big tech)”
“getting up and running is quick, any competent introduction will have the student getting something on screen”
“The possibilities for Claude + Unreal + the years and years of free assets I've collected from Epic's Unreal store are exciting!”
“has lots of features based on SDFs that are used to great effect in games that run on consumer hardware”
“people who want to build games should absolutely use Unity, Unreal or Godot in no particular order”
“With UE5 you get authoring tools up and down the stack, so your artists and storyboarders and level designers can all start creating the world”
“The way it handles lighting, fog effects and color in general makes me feel "I'm home".”
“If you want to make a 3D game then Unreal, Unity, or Godot are appropriate choices.”
“existing game engines like Unity and Unreal Engine falling out because of all the performance issues they have”
“Unity, Unreal, Monogame are a few engines via which ambitious games are regularly shipped.”
“the one thing game engines like unity or unreal get right IMO is having a pretty GUI for doing basic things”
“These kinds of technologies that box film makers in are surely contributing to the boring same-y-ness of modern film and tv.”
“Using real-time rendering with Unreal or whatever gives you more flexibility in exchange for visual quality.”
“the engine went too far into cinema production, and making it a performant game engine requires code refactoring”
“Unreal Engine allow for fast and quick iteration on CGI/VFX, so it dramatically reduces the time to make them”
“My production experience with Unreal has been solely limited to background and lighting support, for which it is excellent.”
“One major advantage is that the cinematographer's main job, lighting design, gets easier”
“QNX should be licensed like Unreal Engine. If you ship enough products using it, it gets noticed”
“Unreal Engine (5 almost specifically) is another example of things that are unoptimized by default, very easy to notice”
“you still need the actual game code to load the asset correctly. It's a major pain in the ecosystem.”
Counts come from 1,795,640 Hacker News comments, November 2025 to November 2026. How we count. Report a mistake.