Godot
Hacker ApprovedThe most recommended of 20 game engines
A free, MIT-licensed game engine praised for fast setup, lightweight cross-platform exports and working well with AI agents, though critics cite performance problems and console releases needing commercial forks.
A free, MIT-licensed game engine praised for fast setup, lightweight cross-platform exports and working well with AI agents, though critics cite performance problems and console releases needing commercial forks.
270 people gave an opinion
- recommend it
- 213
- criticize it
- 57
- approval share
- 79%
Recommended in 12 of 13 months
- November 2025: recommended
- December 2025: recommended
- January 2026: recommended
- February 2026: recommended
- March 2026: recommended
- April 2026: recommended
- May 2026: recommended
- June 2026: recommended
- July 2026: recommended
- August 2026: recommended
- September 2026: recommended
- October 2026: recommended
- November 2026: not recommended (month in progress)
Owned for 2 years
Median of the 5 owners who said how long they have had it.
Each square is one year.
Why it carries the badge
- 213 people recommend itNeeds 10 or more, met.
- 3.7 recommenders for every criticNeeds 2 to 1 or better, met.
- Recommended in 12 of 13 monthsNeeds 4 or more, met.
The same three rules apply to every product, and the badge can’t be bought. How the badge works
What people say about it
The reasons people give, with the number of comments that give each one. Open a reason to read what they said.
Why people recommend it
Each mark is one comment
Lightweight and quick to start
“Godot from project setup to running on my Android is way more effortless/lightweight experience than doing the way of AndroidStudio and/or Flutter stuff.”
Comment from 30 Jan 2026 in “Godot 4.6 Release: It's all about your flow” “what impresses me the most about Godot is how lightweight and self-contained it can be while still being cross-platform on both ends”
Comment from 25 Nov 2025 in “Google Antigravity” “Getting up and running in Godot was surprisingly, blindingly fast, so I don't regret picking it at all.”
Comment from 29 Jul 2026 in “Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem” - Comment from 10 Sep 2026 in “Rust is tier-1 language at Microsoft”
Cross-platform export out of box
“Godot from project setup to running on my Android is way more effortless/lightweight experience than doing the way of AndroidStudio and/or Flutter stuff.”
Comment from 30 Jan 2026 in “Godot 4.6 Release: It's all about your flow” “what impresses me the most about Godot is how lightweight and self-contained it can be while still being cross-platform on both ends”
Comment from 25 Nov 2025 in “Google Antigravity” “I get cross-platform support out-of-the-box. I don't even have to recompile or write platform-specific code”
Comment from 20 Nov 2025 in “Gaming on Linux has never been more approachable” - Comment from 29 Sep 2026 in “Using any C++ library in Godot”
Free, MIT-licensed open source
“Having a reasonably stable OSS option has removed the last major argument that I am familiar with for simply using what already exists.”
Comment from 10 Sep 2026 in “Object storage is all you need” “If a German college decides 200$ is too much they can use Godot or a variety of free alternatives.”
Comment from 17 Apr 2026 in “A Tiny Yellow Handheld Changed How Duke University Teaches Game Design” “Some projects , like Godot are MIT so contributors can use it for their own commercial projects.”
Comment from 26 Jun 2026 in “We All Depend on Open Source. We Will Defend It Together” - Comment from 12 Feb 2026 in “Toyota Fluorite: "console-grade" Flutter game engine”
Works well with AI agents
“Godot and agents have taken most of the pain I remembered from my childhood attempts at game dev out of the equation”
Comment from 9 Aug 2026 in “Ask HN: What are you working on? (August 2026)” “anything with strong conventions and heavy LLM training data (Godot, Phaser, Love2D) will work better”
Comment from 10 Mar 2026 in “Ask HN: What game engine would you recommend for vibe coding?” “It is extremely easy to do, since LLMs can write everything in godot and godot template files too.”
Comment from 16 Mar 2026 in “Ask HN: How long before Agents/LLMs can replicate a (simple) videogame?” - Comment from 25 Apr 2026 in “It's OK to Use Agentic to Revive the Projects You Never Were Going to Finish”
What people warn about
Each mark is one comment
Performance problems and stutters
“performance has been a nightmare to the point where I've offloaded most of my code into pure C# and out of Godot”
Comment from 29 Jul 2026 in “Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem” “if they focused on the core engine more, then deltaV: Rings of Saturn wouldn't have odd performance issues”
Comment from 19 Apr 2026 in “Updating Gun Rocket through 10 years of Unity Engine” “although GDScript has performance issues, if you use GDScript it's easy to port to mobile and web games”
Comment from 29 Sep 2026 in “Using any C++ library in Godot” - Comment from 14 Apr 2026 in “C# in Unity 2026: Features Most Developers Still Don't Use”
- Comment from 25 Jun 2026 in “Half-Life 2 in a Browser”
Buggy renderers, misplaced priorities
“Godot is so driven by whatever sounds neat to work on that it has three completely different rendering systems, all buggy and mediocre.”
Comment from 26 Apr 2026 in “Godot 4.7 Beta with HDR Output, Ray-Tracing Improvements and Editor Enhancements” “the current maintainer of the renderer portion of the Godot engine suffering through all the bug reports from Android devices”
Comment from 23 Jul 2026 in “Learn OpenGL, extensive tutorial resource for learning Modern OpenGL” “if they focused on the core engine more, then deltaV: Rings of Saturn wouldn't have odd performance issues”
Comment from 19 Apr 2026 in “Updating Gun Rocket through 10 years of Unity Engine” - Comment from 1 Jul 2026 in “Godot will no longer accept AI-authored code contributions”
Limited C# support on platforms
“you don't have access to all the NuGet libraries, or even CLR/MSIL abilities, it is a hit and miss depending on what platforms are being targeted”
Comment from 30 Sep 2026 in “Using any C++ library in Godot” “Godot still has a lot to catch up, especially when considering the folks that rather target consoles and VR headsets with C#.”
Comment from 22 Nov 2025 in “An Interview with Unity CEO Matthew Bromberg About Turnarounds” “I've been following the github issue for C# web export and let me tell you: It's not been a priority.”
Comment from 27 Jan 2026 in “Godot 4.6 Release: It's all about your flow” Consoles need commercial forks
“Godot still has a lot to catch up, especially when considering the folks that rather target consoles and VR headsets with C#.”
Comment from 22 Nov 2025 in “An Interview with Unity CEO Matthew Bromberg About Turnarounds” “Godot isn't quite free if you want to release on consoles since those platforms are only supported by commercial forks”
Comment from 22 Nov 2025 in “An Interview with Unity CEO Matthew Bromberg About Turnarounds”
Other game engines people recommend
The four most recommended other game engines, with the same counts for each, so you can compare like for like. The tick on each bar marks the 2 to 1 line the badge needs.
| Product | Recommend | Criticize | Approval | Months | Owned | Badge |
|---|---|---|---|---|---|---|
| Godot | 213 | 57 | 79% | 12 | 2 yrs5 owners | Approved |
| Unity | 110 | 165 | 40% | 12 | 16 yrs8 owners | — |
| Unreal Engine | 104 | 89 | 54% | 12 | — | — |
| Bevy game engine | 50 | 18 | 74% | 11 | — | Approved |
| id Tech engine | 26 | 6 | 81% | 6 | — | Approved |
What people said
40 of the 358 comments that mention it, newest first. Each links to the original comment.
“you don't have access to all the NuGet libraries, or even CLR/MSIL abilities, it is a hit and miss depending on what platforms are being targeted”
“although GDScript has performance issues, if you use GDScript it's easy to port to mobile and web games”
“Godot, Unity, Stride, Flax and even jank niche engines like NeoAxis generally have pretty good C# integration!”
“Godot is great for sure. The animation system is a delight and the python-like gdscript is easy to use.”
“Godot hit this really nice sweet spot of consistent UX, complete enough features to get you by as an indie”
“It's massively easier to make progress on even just a 2D game with something like GDScript-based Godot”
“Having a reasonably stable OSS option has removed the last major argument that I am familiar with for simply using what already exists.”
“Engines like Unity or Godot are also well suited for 2D games and don't have the problem you have described.”
“Godot and agents have taken most of the pain I remembered from my childhood attempts at game dev out of the equation”
“Getting up and running in Godot was surprisingly, blindingly fast, so I don't regret picking it at all.”
“performance has been a nightmare to the point where I've offloaded most of my code into pure C# and out of Godot”
“the current maintainer of the renderer portion of the Godot engine suffering through all the bug reports from Android devices”
“Developers in a stressful industry want tools they can trust, not buggy unstable things that are constantly changing”
“Godot is spending resources on porting itself to phones while it has so many serious outstanding issues”
“Their editor isn't uniquely ergonomic. In fact, for about 3 releases, one of the highest requested objects was multiple tabs at the same time.”
“Godot, on the other hand, is avoiding this. While it might not be as trendy, I think it'll be a competitive advantage in the long term.”
“Some projects , like Godot are MIT so contributors can use it for their own commercial projects.”
“The main problem that I have run into is shader compilation stutters on the compatibility render.”
“Godot is so driven by whatever sounds neat to work on that it has three completely different rendering systems, all buggy and mediocre.”
“I had very few issues, sometimes I had to direct CC to the godot docs and we could keep moving.”
“if they focused on the core engine more, then deltaV: Rings of Saturn wouldn't have odd performance issues”
“You might be interested in the features Godot provides for this. Particularly, the thing that makes it interesting is the 'process mode'”
“If a German college decides 200$ is too much they can use Godot or a variety of free alternatives.”
“With design choices they made, Godot will never be performant enough for RTS/Crown simulation games.”
“There are a few non-game applications made with it, and they've recently added a docs page tailored to non-game application development”
“It is extremely easy to do, since LLMs can write everything in godot and godot template files too.”
“anything with strong conventions and heavy LLM training data (Godot, Phaser, Love2D) will work better”
“It's been very easy turning the Godot editor into a custom editor for my game by writing some simple plugins”
“As a user of libGodot embedded into our existing c++ tech stack, I can say we do not have this issue.”
“in the battle for a free ecosystem in video games, we must all join forces towards a single goal”
“We haven't really seen any issues with those decisions beyond just working out the communication between Godot and DLL.”
“Never had any issues, using the Godots (sic) version manager from Flathub, and custom built versions from git.”
“4.6 is working great on Wayland. I created a new .desktop shortcut pointed to Godot_v4.6-stable_linux.x86_64 with argument "--display-driver wayland". Working flawlessly, thank you.”
“Godot from project setup to running on my Android is way more effortless/lightweight experience than doing the way of AndroidStudio and/or Flutter stuff.”
“I've been following the github issue for C# web export and let me tell you: It's not been a priority.”
“Godot on the other hand, really feels like you are being handed meaningful simple building blocks to make whatever you want.”
“what impresses me the most about Godot is how lightweight and self-contained it can be while still being cross-platform on both ends”
“Godot still has a lot to catch up, especially when considering the folks that rather target consoles and VR headsets with C#.”
“Godot isn't quite free if you want to release on consoles since those platforms are only supported by commercial forks”
“I get cross-platform support out-of-the-box. I don't even have to recompile or write platform-specific code”
Counts come from 1,795,640 Hacker News comments, November 2025 to November 2026. How we count. Report a mistake.