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Super Mario 64

Hacker Approved

Tied for most recommended of 11 platformers

A groundbreaking 3D platformer praised for smooth movement and its camera design, still fun to play today. Critics point to texture clipping and an imperfect camera.

A groundbreaking 3D platformer praised for smooth movement and its camera design, still fun to play today. Critics point to texture clipping and an imperfect camera.

44 people gave an opinion

recommend it
37
criticize it
7
approval share
84%
Each figure is one person. RecommendsCriticizes

Recommended in 7 of 13 months

  1. November 2025: not recommended
  2. December 2025: recommended
  3. January 2026: not recommended
  4. February 2026: recommended
  5. March 2026: recommended
  6. April 2026: not recommended
  7. May 2026: not recommended
  8. June 2026: not recommended
  9. July 2026: not recommended
  10. August 2026: recommended
  11. September 2026: recommended
  12. October 2026: recommended
  13. November 2026: recommended (month in progress)

Why it carries the badge

  • 37 people recommend itNeeds 10 or more, met.
  • 5.3 recommenders for every criticNeeds 2 to 1 or better, met.
  • Recommended in 7 of 13 monthsNeeds 4 or more, met.

The same three rules apply to every product, and the badge can’t be bought. How the badge works

What people say about it

The reasons people give, with the number of comments that give each one. Open a reason to read what they said.

Why people recommend it

Each mark is one comment

  • Shaped 3D platformers and camera design

    “Nintendo really seemed to go with a technically imperfect camera that allowed for great gameplay.”

    Comment from 19 Dec 2025 in “Noclip.website – A digital museum of video game levels”

    “every modern platformer and adventure game owes its basic camera and control to Mario 64”

    Comment from 12 Oct 2026 in “The Making Of Super Mario 64 – full Giles Goddard interview (2001)”

    “cameras being the main issue of its successor, Mario Sunshine, make Mario 64 even better”

    Comment from 12 Oct 2026 in “The Making Of Super Mario 64 – full Giles Goddard interview (2001)”
  • Mind-blowing when it launched

    “Super Mario 64 was a real watershed moment. Seeing Mario's face deform in real time made a lot of jaws drop.”

    Comment from 12 Oct 2026 in “The Making Of Super Mario 64 – full Giles Goddard interview (2001)”

    “my mind was blown regularly with the leap to SM64 easily being the biggest”

    Comment from 21 Oct 2026 in “Way to Play Super Mario 64: On Apple Vision Pro”

    “felt so mindblowing when it came out, like walking into a whole new world”

    Comment from 12 Oct 2026 in “The Making Of Super Mario 64 – full Giles Goddard interview (2001)”
  • Smooth, responsive movement and controls

    “a super intuitive analogue control stick rather than tank controls and tons and tons of polish”

    Comment from 12 Oct 2026 in “The Making Of Super Mario 64 – full Giles Goddard interview (2001)”

    “The developers spent a ton of time on the movement, making Mario feel snappy”

    Comment from 21 Oct 2026 in “Way to Play Super Mario 64: On Apple Vision Pro”

    “The feeling of Mario's movement in Mario 64 is excellent.”

    Comment from 12 Oct 2026 in “The Making Of Super Mario 64 – full Giles Goddard interview (2001)”
  • Still playable and fun today

    “Despite being one of the first big 3D platformers, I still think it's one of the best.”

    Comment from 21 Oct 2026 in “Way to Play Super Mario 64: On Apple Vision Pro”

    “Even now it's very playable even though it's not "fully modern".”

    Comment from 12 Oct 2026 in “The Making Of Super Mario 64 – full Giles Goddard interview (2001)”

    “Same reason Mario 64 still looks good and Goldeneye doesn't.”

    Comment from 18 Aug 2026 in “Quake Shareware, a CD-ROM just a little too full”

What people warn about

Each mark is one comment

  • Texture warping and clipping issues

    “The distorted textures and weird triangle clipping issues are exactly what you'd expect from an unoptimized port”

    Comment from 10 Dec 2025 in “Super Mario 64 for the PS1”

    “looking closer now the wandering textures actually seems more to be more of an clipping issue”

    Comment from 11 Dec 2025 in “Super Mario 64 for the PS1”

    “seeing the texture warping and glitching reminds me of why I was team N64”

    Comment from 10 Dec 2025 in “Super Mario 64 for the PS1”
  • Camera angle causes problems

    “the camera angle, would, from time to time, totally screw you”

    Comment from 13 Aug 2026 in “Super Mario 64 – 1996 Developer Interviews”

    “the camera caused me to mess up”

    Comment from 21 Oct 2026 in “Way to Play Super Mario 64: On Apple Vision Pro”
  • Rough visuals and low resolution

    “I think the resolution makes it particularly rough though.”

    Comment from 11 Dec 2025 in “Super Mario 64 for the PS1”

    “it is really hard to look at for me”

    Comment from 10 Dec 2025 in “Super Mario 64 for the PS1”

Other platformers people recommend

The four most recommended other platformers, with the same counts for each, so you can compare like for like. The tick on each bar marks the 2 to 1 line the badge needs.

Super Mario 64 compared with 4 alternatives
ProductRecommendCriticizeApprovalMonthsOwnedBadge
Super Mario 64This page37784%7—Approved
Prince of Persia37490%8—Approved
Celeste19386%8—Approved
Flashback (1992 video game)8189%6——
Cave Story70100%5——
See all 11 platformers, ranked

What people said

40 of the 47 comments that mention it, newest first. Each links to the original comment.

“showed that hundreds of hours of painstaking work could unlock ports, deep mods, community translations/expansions, and academic study of classic titles”

RecommendsComment from 1 Nov 2026 in “Anthropic Cracking Down on Video Game Rewrites”

“the amazing Super Mario 64 decomp SM64 showed that hundreds of hours of painstaking work could unlock ports”

RecommendsComment from 31 Oct 2026 in “Anthropic's Claude AI blocks video game cloning and reverse-engineering”

“Super Mario 64 is great because it is an expression of the very hardware that constrains it”

RecommendsComment from 27 Oct 2026 in “Genie 4”

“my mind was blown regularly with the leap to SM64 easily being the biggest”

RecommendsComment from 21 Oct 2026 in “Way to Play Super Mario 64: On Apple Vision Pro”

“the camera caused me to mess up”

MixedComment from 21 Oct 2026 in “Way to Play Super Mario 64: On Apple Vision Pro”

“Tank controls just don't work for shooters, especially with how they were developing at the time.”

CriticizesComment from 21 Oct 2026 in “Way to Play Super Mario 64: On Apple Vision Pro”

“a landmark in gaming history”

RecommendsComment from 21 Oct 2026 in “Way to Play Super Mario 64: On Apple Vision Pro”

“The developers spent a ton of time on the movement, making Mario feel snappy”

RecommendsComment from 21 Oct 2026 in “Way to Play Super Mario 64: On Apple Vision Pro”

“movement is simple and smooth, environments are varied”

RecommendsComment from 21 Oct 2026 in “Way to Play Super Mario 64: On Apple Vision Pro”

“Despite being one of the first big 3D platformers, I still think it's one of the best.”

RecommendsComment from 21 Oct 2026 in “Way to Play Super Mario 64: On Apple Vision Pro”

“everything else is absolutely spot on.”

RecommendsComment from 13 Oct 2026 in “The Making Of Super Mario 64 – full Giles Goddard interview (2001)”

“it does feel more realistic in comparison and its a very good first attempt”

RecommendsComment from 13 Oct 2026 in “The Making Of Super Mario 64 – full Giles Goddard interview (2001)”

“Both games were mind-blowing then and are still fun now.”

RecommendsComment from 13 Oct 2026 in “The Making Of Super Mario 64 – full Giles Goddard interview (2001)”

“Such a charming wonderfully creative concept.”

RecommendsComment from 13 Oct 2026 in “The Making Of Super Mario 64 – full Giles Goddard interview (2001)”

“cameras being the main issue of its successor, Mario Sunshine, make Mario 64 even better”

RecommendsComment from 12 Oct 2026 in “The Making Of Super Mario 64 – full Giles Goddard interview (2001)”

“The feeling of Mario's movement in Mario 64 is excellent.”

RecommendsComment from 12 Oct 2026 in “The Making Of Super Mario 64 – full Giles Goddard interview (2001)”

“having to figure out how platforming works in 3D was the true genius”

RecommendsComment from 12 Oct 2026 in “The Making Of Super Mario 64 – full Giles Goddard interview (2001)”

“felt so mindblowing when it came out, like walking into a whole new world”

RecommendsComment from 12 Oct 2026 in “The Making Of Super Mario 64 – full Giles Goddard interview (2001)”

“Super Mario 64 was a real watershed moment. Seeing Mario's face deform in real time made a lot of jaws drop.”

RecommendsComment from 12 Oct 2026 in “The Making Of Super Mario 64 – full Giles Goddard interview (2001)”

“Mario64's camera was a wonderful piece of design.”

RecommendsComment from 12 Oct 2026 in “The Making Of Super Mario 64 – full Giles Goddard interview (2001)”

“SM64 definitely revolutionized the third-person control scheme to a greater degree.”

RecommendsComment from 12 Oct 2026 in “The Making Of Super Mario 64 – full Giles Goddard interview (2001)”

“a super intuitive analogue control stick rather than tank controls and tons and tons of polish”

RecommendsComment from 12 Oct 2026 in “The Making Of Super Mario 64 – full Giles Goddard interview (2001)”

“Even now it's very playable even though it's not "fully modern".”

RecommendsComment from 12 Oct 2026 in “The Making Of Super Mario 64 – full Giles Goddard interview (2001)”

“every modern platformer and adventure game owes its basic camera and control to Mario 64”

RecommendsComment from 12 Oct 2026 in “The Making Of Super Mario 64 – full Giles Goddard interview (2001)”

“I remember Mario 64 having way better camera than many games, even for a while”

RecommendsComment from 12 Oct 2026 in “The Making Of Super Mario 64 – full Giles Goddard interview (2001)”

“This just feels unreal to me.”

RecommendsComment from 30 Sep 2026 in “Using the SNES Super FX Chip to Run Super Mario 64”

“looks way better because it's so highly stylized”

RecommendsComment from 26 Sep 2026 in “2DWillNeverDie”

“Same reason Mario 64 still looks good and Goldeneye doesn't.”

RecommendsComment from 18 Aug 2026 in “Quake Shareware, a CD-ROM just a little too full”

“the camera angle, would, from time to time, totally screw you”

CriticizesComment from 13 Aug 2026 in “Super Mario 64 – 1996 Developer Interviews”

“One of the things that was so magical about this game”

RecommendsComment from 6 Mar 2026 in “Hacking Super Mario 64 using covering spaces”

“Nintendo really seemed to go with a technically imperfect camera that allowed for great gameplay.”

RecommendsComment from 19 Dec 2025 in “Noclip.website – A digital museum of video game levels”

“Playstation is just as much capable of doing a good Super Mario 64 port”

RecommendsComment from 12 Dec 2025 in “Super Mario 64 for the PS1”

“looking closer now the wandering textures actually seems more to be more of an clipping issue”

CriticizesComment from 11 Dec 2025 in “Super Mario 64 for the PS1”

“I can at least make out what something's supposed to be”

RecommendsComment from 11 Dec 2025 in “Super Mario 64 for the PS1”

“come on! This is amazing!”

RecommendsComment from 11 Dec 2025 in “Super Mario 64 for the PS1”

“the wobbly jank is pleasingly nostalgic”

RecommendsComment from 11 Dec 2025 in “Super Mario 64 for the PS1”

“I think the resolution makes it particularly rough though.”

CriticizesComment from 11 Dec 2025 in “Super Mario 64 for the PS1”

“seeing the texture warping and glitching reminds me of why I was team N64”

MixedComment from 10 Dec 2025 in “Super Mario 64 for the PS1”

“it is really hard to look at for me”

MixedComment from 10 Dec 2025 in “Super Mario 64 for the PS1”

“The distorted textures and weird triangle clipping issues are exactly what you'd expect from an unoptimized port”

CriticizesComment from 10 Dec 2025 in “Super Mario 64 for the PS1”

Counts come from 1,795,640 Hacker News comments, November 2025 to November 2026. How we count. Report a mistake.