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Prince of Persia

Hacker Approved

Tied for most recommended of 11 platformers

Influential 1989 side-scrolling platformer praised for smooth animation, atmosphere and nostalgia. Critics mainly find it very difficult and say one mechanic is annoying.

Influential 1989 side-scrolling platformer praised for smooth animation, atmosphere and nostalgia. Critics mainly find it very difficult and say one mechanic is annoying.

41 people gave an opinion

recommend it
37
criticize it
4
approval share
90%
Each figure is one person. RecommendsCriticizes

Recommended in 8 of 13 months

  1. November 2025: recommended
  2. December 2025: recommended
  3. January 2026: recommended
  4. February 2026: recommended
  5. March 2026: not recommended
  6. April 2026: recommended
  7. May 2026: not recommended
  8. June 2026: recommended
  9. July 2026: not recommended
  10. August 2026: not recommended
  11. September 2026: recommended
  12. October 2026: recommended
  13. November 2026: not recommended (month in progress)

Why it carries the badge

  • 37 people recommend itNeeds 10 or more, met.
  • 9.3 recommenders for every criticNeeds 2 to 1 or better, met.
  • Recommended in 8 of 13 monthsNeeds 4 or more, met.

The same three rules apply to every product, and the badge can’t be bought. How the badge works

What people say about it

The reasons people give, with the number of comments that give each one. Open a reason to read what they said.

Why people recommend it

Each mark is one comment

  • Smooth, lifelike character animation

    “I love the mouse animation, the "mirror" prince, and many other amazing details!”

    Comment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

    “it was pretty impressive how he made the animations sophisticated and smooth”

    Comment from 9 Apr 2026 in “How Pizza Tycoon simulated traffic on a 25 MHz CPU”

    “it felt so fluid and realistic”

    Comment from 14 Feb 2026 in “How the Little Guy Moved”
  • Nostalgia and fond childhood memories

    “got a playable and enjoyable game bringing back good ol' memories”

    Comment from 29 Sep 2026 in “What reversing, modernising old games tells us about the economic impact of AI”

    “I have a soft spot for Prince of Persia”

    Comment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

    “it will always have a place in my heart”

    Comment from 12 Jun 2026 in “How we made hit video game Prince of Persia”
  • Ahead of its time, innovative

    “I was also wowed by Prince of Persia (1989); it was ahead of its time in that period.”

    Comment from 22 Nov 2025 in “Lester: A New Era for Rotoscoping in Indie Animation and Retro Game Development”

    “way outside everything else that was available at the time”

    Comment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

    “Each level was a genuine act of discovery and innovation.”

    Comment from 12 Jun 2026 in “How we made hit video game Prince of Persia”
  • Atmospheric sound and graphics

    “I actually rewired my internal PC speaker to a big external speaker just so that I could hear the music/sfx of the game in all its glory.”

    Comment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

    “The graphics of Prince of persia took me to those dungeons more effectively than any 4k ray traced modern game could...”

    Comment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

    “the technical limitations are almost inseparable from the magic”

    Comment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

What people warn about

Each mark is one comment

  • Very difficult, hard to progress

    “It was also incredibly difficult. As a kid I couldn’t go beyond the first level.”

    Comment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

    “Drink the potion equal to the number of letters in the third word all the other potions killed you”

    Comment from 1 Apr 2026 in “Ask HN: What was it like in the era of BBS before the internet?”

Other platformers people recommend

The four most recommended other platformers, with the same counts for each, so you can compare like for like. The tick on each bar marks the 2 to 1 line the badge needs.

Prince of Persia compared with 4 alternatives
ProductRecommendCriticizeApprovalMonthsOwnedBadge
Prince of PersiaThis page37490%8—Approved
Super Mario 6437784%7—Approved
Celeste19386%8—Approved
Flashback (1992 video game)8189%6——
Cave Story70100%5——
See all 11 platformers, ranked

What people said

37 of the 43 comments that mention it, newest first. Each links to the original comment.

“I think Prince of Persia is one of the only games I beat.”

RecommendsComment from 26 Oct 2026 in “Why I Am a Programmer”

“I also loved Prince of Persian for the 486. That one I actually beat.”

RecommendsComment from 26 Oct 2026 in “Why I Am a Programmer”

“could you please just fucking leave one good thing unsullied!?”

CriticizesComment from 9 Oct 2026 in “No Man Is an Island”

“Prince of Persia did a pretty good job”

RecommendsComment from 8 Oct 2026 in “Time Travel in Braid (2015)”

“got a playable and enjoyable game bringing back good ol' memories”

RecommendsComment from 29 Sep 2026 in “What reversing, modernising old games tells us about the economic impact of AI”

“contemplative, subtle, beautifully, artistically minimal motion puzzle art”

RecommendsComment from 26 Sep 2026 in “Analyzing Frontier Model Progress with My Favourite Game: Prince of Persia”

“the latest prince of Persia game is really fun”

RecommendsComment from 26 Sep 2026 in “Analyzing Frontier Model Progress with My Favourite Game: Prince of Persia”

“Each level was a genuine act of discovery and innovation.”

RecommendsComment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

“Prince of Persia was great”

RecommendsComment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

“way outside everything else that was available at the time”

RecommendsComment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

“Those perfectly timed jumps necessary to move to the next level are etched in my memory”

RecommendsComment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

“one of my favorite games from my youth”

RecommendsComment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

“made it feel less like an arcade score mechanic and more like part of the story”

RecommendsComment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

“the technical limitations are almost inseparable from the magic”

RecommendsComment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

“It's a great and novel game”

RecommendsComment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

“Still held up 30 years later”

RecommendsComment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

“the controls were incredibly unresponsive”

CriticizesComment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

“At that time it was a really great game.”

RecommendsComment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

“The graphics of Prince of persia took me to those dungeons more effectively than any 4k ray traced modern game could...”

RecommendsComment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

“It’s a great game, but that particular mechanic is …kind of annoying.”

MixedComment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

“I love the mouse animation, the "mirror" prince, and many other amazing details!”

RecommendsComment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

“But I also didn't like it very much”

CriticizesComment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

“it will always have a place in my heart”

RecommendsComment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

“I didn't expect that kind of thing from a game”

RecommendsComment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

“It was also incredibly difficult. As a kid I couldn’t go beyond the first level.”

MixedComment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

“Such an absolute classic.”

RecommendsComment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

“plenty of "wasted" hours playing that game”

MixedComment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

“I have a soft spot for Prince of Persia”

RecommendsComment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

“I actually rewired my internal PC speaker to a big external speaker just so that I could hear the music/sfx of the game in all its glory.”

RecommendsComment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

“this game was perfect from every angle”

RecommendsComment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

“There is a satisfying parry mechanic.”

RecommendsComment from 12 Jun 2026 in “How we made hit video game Prince of Persia”

“Enough to run the Prince of Persia, Doom or so”

MixedComment from 20 Apr 2026 in “OpenClaw isn't fooling me. I remember MS-DOS”

“it was pretty impressive how he made the animations sophisticated and smooth”

RecommendsComment from 9 Apr 2026 in “How Pizza Tycoon simulated traffic on a 25 MHz CPU”

“Drink the potion equal to the number of letters in the third word all the other potions killed you”

CriticizesComment from 1 Apr 2026 in “Ask HN: What was it like in the era of BBS before the internet?”

“it felt so fluid and realistic”

RecommendsComment from 14 Feb 2026 in “How the Little Guy Moved”

“with a few bugs but still”

MixedComment from 6 Dec 2025 in “The unexpected effectiveness of one-shot decompilation with Claude”

“I was also wowed by Prince of Persia (1989); it was ahead of its time in that period.”

RecommendsComment from 22 Nov 2025 in “Lester: A New Era for Rotoscoping in Indie Animation and Retro Game Development”

Counts come from 1,795,640 Hacker News comments, November 2025 to November 2026. How we count. Report a mistake.