The best computer graphics books, according to hackers
4 computer graphics books recommended in Hacker News comments over the past year, ranked by how many separate people recommend each one.
All computer graphics books
- Physically Based Rendering by Pharr, Jakob and HumphreysRecommended as the standard reference on physically based rendering, and freely available online. Critics note it mainly covers offline ray and path tracing.7recommend
- Computer Graphics from Scratch by Gabriel GambettaRecommended as a free, approachable introduction to computer graphics covering both rasterization and raytracing.6recommend
- Real-Time Rendering by Akenine-Möller, Haines and HoffmanDense, widely recommended textbook on real-time graphics that rewards careful reading. One critic notes it has no full source code examples, so beginners may find it hard to follow.5recommend
- Computer Graphics: Principles and Practice by Foley and van DamRecommended as a classic, comprehensive graphics text, especially for software rendering. One critic finds it more encyclopedic than practical, with mainly historical importance.4recommend