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SpacetimeDB

Ranked 10 of 22 databases by recommenders

Fans praise its speed and its blend of actor-style processing with relational data for persistent games. Critics say benchmarks are misleading and it does not clearly match CockroachDB's failure tolerance.

Fans praise its speed and its blend of actor-style processing with relational data for persistent games. Critics say benchmarks are misleading and it does not clearly match CockroachDB's failure tolerance.

43 people gave an opinion

recommend it
26
criticize it
17
approval share
60%
Each figure is one person. RecommendsCriticizes

Recommended in 6 of 13 months

  1. November 2025: not recommended
  2. December 2025: not recommended
  3. January 2026: not recommended
  4. February 2026: recommended
  5. March 2026: recommended
  6. April 2026: recommended
  7. May 2026: not recommended
  8. June 2026: recommended
  9. July 2026: not recommended
  10. August 2026: recommended
  11. September 2026: recommended
  12. October 2026: not recommended
  13. November 2026: not recommended (month in progress)

Why it doesn’t carry the badge

  • 26 people recommend itNeeds 10 or more, met.
  • 1.5 recommenders for every criticNeeds 2 to 1 or better, not met.
  • Recommended in 6 of 13 monthsNeeds 4 or more, met.

The same three rules apply to every product, and the badge can’t be bought. How the badge works

What people say about it

The reasons people give, with the number of comments that give each one. Open a reason to read what they said.

Why people recommend it

Each mark is one comment

  • Very fast performance

    “As someone who has been using alot of spacetime for side projects, I am continually impressed with the speed at which it operates.”

    Comment from 4 Sep 2026 in “Ok, but does it scale?”

    “Using the same module written in Rust, we can do even better on the same machine, 165k+ TPS.”

    Comment from 24 Feb 2026 in “SpacetimeDB 2.0 [video]”

    “we're so far out ahead of typical database performance for most OLTP workloads”

    Comment from 21 Aug 2026 in “SpacetimeDB: A Short Technical Review”
  • Good fit for persistent game state

    “We feel very comfortable that it's the most performant backend for persistent games though.”

    Comment from 4 Sep 2026 in “Ok, but does it scale?”

    “This looks very promising. There's a need for persisting game state in a central place”

    Comment from 25 Feb 2026 in “SpacetimeDB ThreeJS Support”

    “SpacetimeDB has worked very well in my game so far.”

    Comment from 2 Mar 2026 in “SpacetimeDB ThreeJS Support”
  • Liked by developers overall

    “I think the product is great and I do really like it”

    Comment from 26 Feb 2026 in “An honest analysis of SpacetimeDB 2.0's insane benchmark results”

    “SpacetimeDB has worked very well in my game so far.”

    Comment from 2 Mar 2026 in “SpacetimeDB ThreeJS Support”

    “I like the core idea quite a bit”

    Comment from 21 Aug 2026 in “SpacetimeDB: A Short Technical Review”

What people warn about

Each mark is one comment

  • Benchmarks seen as misleading

    “I'm not sure that the comparison between CRDB is a good one.”

    Comment from 4 Sep 2026 in “Ok, but does it scale?”

    “It felt a little dishonest due to using different clients, protocols, concurrency, etc in the benchmarks”

    Comment from 25 Feb 2026 in “An honest analysis of SpacetimeDB 2.0's insane benchmark results”

    “SpacetimeDBs “benchmarks” might be the most egregious, blatantly misleading benchmark I’ve ever seen”

    Comment from 26 Jun 2026 in “Lies, Damn Lies and Database Benchmarks”
  • Risk of data loss on crash

    “I don't see anything that indicates how spacetime solves the core problem CRDB does, which is guaranteeing that single node failures can be tolerated with zero data loss or loss of availability”

    Comment from 4 Sep 2026 in “Ok, but does it scale?”

    “They are yolo mode by default with periodic fsync and a big mutex around every reducer”

    Comment from 4 Sep 2026 in “Ok, but does it scale?”

    “If rolling back a few minutes is tolerable in exceptional scenarios then I disagree.”

    Comment from 4 Sep 2026 in “Ok, but does it scale?”
  • Global lock limits concurrency

    “I concede that we do have a big lock. But that is only because we did the alternative first and it performed worse”

    Comment from 4 Sep 2026 in “Ok, but does it scale?”

    “They are yolo mode by default with periodic fsync and a big mutex around every reducer”

    Comment from 4 Sep 2026 in “Ok, but does it scale?”

    “I don't think this can compare with TigerBeetle just because both are single threaded”

    Comment from 24 Aug 2026 in “SpacetimeDB: A Short Technical Review”
  • Lock-in and restrictive license

    “i am reluctant to be tied into a platform that my project cannot work without”

    Comment from 1 Mar 2026 in “SpacetimeDB ThreeJS Support”

    “Not an opened source license, they allow to use only 1 production server”

    Comment from 24 Feb 2026 in “SpacetimeDB 2.0 [video]”

Other databases people recommend

The four most recommended other databases, with the same counts for each, so you can compare like for like. The tick on each bar marks the 2 to 1 line the badge needs.

SpacetimeDB compared with 4 alternatives
ProductRecommendCriticizeApprovalMonthsOwnedBadge
PostgreSQL81623378%1310 yrs42 ownersApproved
MySQL12410754%12——
Microsoft SQL Server735955%1220 yrs6 owners—
Microsoft Access623961%12——
SpacetimeDBThis page261760%6——
See all 22 databases, ranked

What people said

40 of the 60 comments that mention it, newest first. Each links to the original comment.

“achieves amazing performance by making everything a stored procedure”

RecommendsComment from 20 Sep 2026 in “We need to stop using Stored Procedures”

“Also look at single core focused systems like spacetimedb, sometimes if a workload is not embarrassingly parallelizable”

RecommendsComment from 10 Sep 2026 on Hacker News

“it blends the processing model of actors and the data model of relational databases really neatly”

RecommendsComment from 5 Sep 2026 in “Ok, but does it scale?”

“SpacetimeDB Cloud has the same exact behavior as CRDB in terms of tolerating single node failure and loss of availability”

RecommendsComment from 4 Sep 2026 in “Ok, but does it scale?”

“I don't see anything that indicates how spacetime solves the core problem CRDB does, which is guaranteeing that single node failures can be tolerated with zero data loss or loss of availability”

CriticizesComment from 4 Sep 2026 in “Ok, but does it scale?”

“I concede that we do have a big lock. But that is only because we did the alternative first and it performed worse”

MixedComment from 4 Sep 2026 in “Ok, but does it scale?”

“They are yolo mode by default with periodic fsync and a big mutex around every reducer”

CriticizesComment from 4 Sep 2026 in “Ok, but does it scale?”

“I'm not sure that the comparison between CRDB is a good one.”

MixedComment from 4 Sep 2026 in “Ok, but does it scale?”

“If rolling back a few minutes is tolerable in exceptional scenarios then I disagree.”

CriticizesComment from 4 Sep 2026 in “Ok, but does it scale?”

“As someone who has been using alot of spacetime for side projects, I am continually impressed with the speed at which it operates.”

RecommendsComment from 4 Sep 2026 in “Ok, but does it scale?”

“We feel very comfortable that it's the most performant backend for persistent games though.”

RecommendsComment from 4 Sep 2026 in “Ok, but does it scale?”

“the benchmarks make assumptions about your stack doesn't sit right with me”

MixedComment from 4 Sep 2026 in “Ok, but does it scale?”

“I'm curious to try out Spacetime in a project now.”

RecommendsComment from 4 Sep 2026 in “Ok, but does it scale?”

“It's super cool tech imo.”

RecommendsComment from 4 Sep 2026 in “Ok, but does it scale?”

“I don't think this can compare with TigerBeetle just because both are single threaded”

CriticizesComment from 24 Aug 2026 in “SpacetimeDB: A Short Technical Review”

“don't really trust how new it is nor all the weird marketing behind it”

MixedComment from 21 Aug 2026 in “SpacetimeDB: A Short Technical Review”

“it does have a RwLock, but that is by design and produces better results than the alternative.”

RecommendsComment from 21 Aug 2026 in “SpacetimeDB: A Short Technical Review”

“I like the core idea quite a bit”

RecommendsComment from 21 Aug 2026 in “SpacetimeDB: A Short Technical Review”

“we're so far out ahead of typical database performance for most OLTP workloads”

RecommendsComment from 21 Aug 2026 in “SpacetimeDB: A Short Technical Review”

“it's simply faster for almost all workloads”

RecommendsComment from 21 Aug 2026 in “SpacetimeDB: A Short Technical Review”

“single threaded execution is optimal for performance here”

RecommendsComment from 21 Aug 2026 in “SpacetimeDB: A Short Technical Review”

“We do not need to trust them, we employ a system like Ethereum's gas limits to prevent infinite loops.”

RecommendsComment from 21 Aug 2026 in “SpacetimeDB: A Short Technical Review”

“For some reason they apparently lock things while "reducer"s are running.”

CriticizesComment from 20 Aug 2026 in “SpacetimeDB: A Short Technical Review”

“I'm somewhat impressed by the results, it's not exactly surprising to me when you make the trade-offs they're making”

MixedComment from 20 Aug 2026 in “SpacetimeDB: A Short Technical Review”

“I had a lot of criticisms of what he was making and the way it was being made”

MixedComment from 20 Aug 2026 in “SpacetimeDB: A Short Technical Review”

“SpacetimeDBs “benchmarks” might be the most egregious, blatantly misleading benchmark I’ve ever seen”

CriticizesComment from 26 Jun 2026 in “Lies, Damn Lies and Database Benchmarks”

“Some of their work utilizing Rust was interesting.”

RecommendsComment from 13 Jun 2026 in “The state of building user interfaces in Rust”

“Specifically targeting your use case with high fps.”

MixedComment from 8 Jun 2026 in “How's Linear so fast? A technical breakdown”

“I worked in SpacetimeDB and I proudly say is half-way”

MixedComment from 9 Apr 2026 in “What Game Engines Know About Data That Databases Forgot”

“SpacetimeDB has worked very well in my game so far.”

RecommendsComment from 2 Mar 2026 in “SpacetimeDB ThreeJS Support”

“It was surprisingly easy to build the standalone demo but the full integration obviously is not as straightforward.”

MixedComment from 1 Mar 2026 in “SpacetimeDB ThreeJS Support”

“But I am still a bit skeptical at how scalable this is.”

MixedComment from 1 Mar 2026 in “SpacetimeDB ThreeJS Support”

“i am reluctant to be tied into a platform that my project cannot work without”

MixedComment from 1 Mar 2026 in “SpacetimeDB ThreeJS Support”

“I think the product is great and I do really like it”

RecommendsComment from 26 Feb 2026 in “An honest analysis of SpacetimeDB 2.0's insane benchmark results”

“This looks very promising. There's a need for persisting game state in a central place”

RecommendsComment from 25 Feb 2026 in “SpacetimeDB ThreeJS Support”

“the server stays authoritative and the client just renders and interpolates”

RecommendsComment from 25 Feb 2026 in “SpacetimeDB ThreeJS Support”

“It felt a little dishonest due to using different clients, protocols, concurrency, etc in the benchmarks”

MixedComment from 25 Feb 2026 in “An honest analysis of SpacetimeDB 2.0's insane benchmark results”

“I'm realizing what they are claiming to do if true will make it much faster to ship.”

MixedComment from 25 Feb 2026 in “The database that's 1000x faster – SpacetimeDB 2.0 [video]”

“Using the same module written in Rust, we can do even better on the same machine, 165k+ TPS.”

RecommendsComment from 24 Feb 2026 in “SpacetimeDB 2.0 [video]”

“Not an opened source license, they allow to use only 1 production server”

CriticizesComment from 24 Feb 2026 in “SpacetimeDB 2.0 [video]”

Counts come from 1,795,640 Hacker News comments, November 2025 to November 2026. How we count. Report a mistake.