Perforce Helix Core
Ranked 8 of 26 version control systems by recommenders
Centralized version control trusted for large files, binary assets and game projects, with per-file locking and strong permissions. Common caveat: a dated UI and stagnant development.
Centralized version control trusted for large files, binary assets and game projects, with per-file locking and strong permissions. Common caveat: a dated UI and stagnant development.
63 people gave an opinion
- recommend it
- 37
- criticize it
- 26
- approval share
- 59%
Recommended in 10 of 13 months
- November 2025: recommended
- December 2025: not recommended
- January 2026: recommended
- February 2026: not recommended
- March 2026: recommended
- April 2026: recommended
- May 2026: recommended
- June 2026: recommended
- July 2026: recommended
- August 2026: recommended
- September 2026: recommended
- October 2026: recommended
- November 2026: not recommended (month in progress)
Why it doesn’t carry the badge
- 37 people recommend itNeeds 10 or more, met.
- 1.4 recommenders for every criticNeeds 2 to 1 or better, not met.
- Recommended in 10 of 13 monthsNeeds 4 or more, met.
The same three rules apply to every product, and the badge can’t be bought. How the badge works
What people say about it
The reasons people give, with the number of comments that give each one. Open a reason to read what they said.
Why people recommend it
Each mark is one comment
Centralized per-file versioning for game studios
“This is why you see continued use of centralized version control systems (e.g. Perforce, ClearCase) at organizations that need these things.”
Comment from 10 Sep 2026 in “Version control second coming” “P4 is significantly better at centralized teams who work in the same physical office.”
Comment from 10 Sep 2026 in “Version control second coming” “There's a reason why game studios use things like Plastic SCM and Perforce.”
Comment from 13 Apr 2026 in “We've raised $17M to build what comes after Git” - Comment from 18 Jun 2026 in “Epic Games announces Lore version control system”
- Comment from 25 Nov 2025 in “How did the Win 95 user interface code get brought to the Windows NT code base?”
Handles large and binary files well
“P4 a) can handle big files just fine and b) you don't really care about the history of the entire repository”
Comment from 21 Aug 2026 in “Version Control for Everything” “Perforce handles large files, and large folders of files, very well.”
Comment from 25 Nov 2025 in “How did the Win 95 user interface code get brought to the Windows NT code base?” “handle binary files better than Git when i tested it”
Comment from 4 May 2026 in “From CVS to Git, thirty years of source control” - Comment from 21 Aug 2026 in “Version Control for Everything”
Integrates with game engine editors
“P4 is also really well integrated into IDEs and UE Editor so that I don't need to think about it as much as I need”
Comment from 17 Jun 2026 in “Epic Games announces Lore version control system” “Perforce has decent integrations with the game engine editors my friends work with”
Comment from 17 Jun 2026 in “Epic Games announces Lore version control system” “other game development tools integrate Perforce better than Git”
Comment from 25 Nov 2025 in “How did the Win 95 user interface code get brought to the Windows NT code base?” File locking and fine-grained permissions
“In P4, you can add restrictions to certain directories for only those who have signed the required NDAs.”
Comment from 17 Jun 2026 in “Epic Games announces Lore version control system” “Perforce allows you to lock a file so everybody else cannot make edits to it.”
Comment from 22 Mar 2026 in “A Coherent Vision for the Future of Version Control” “very flexible permissions system”
Comment from 21 Jul 2026 in “Perforce charges $500 for training training videos.. and it's AI narrated”
What people warn about
Each mark is one comment
Stagnant development for years
“It was sold to private equity about 10 years ago, and it feels like they've been coasting ever since.”
Comment from 17 Jun 2026 in “Epic Games announces Lore version control system” “Perforce is an relic of the 20th century that must die in a fiery inferno.”
Comment from 17 Jun 2026 in “Epic Games announces Lore version control system” “it has and continues to utterly fail at improving at a reasonable pace”
Comment from 17 Jun 2026 in “Epic Games announces Lore version control system” - Comment from 19 Jul 2026 in “Perforce charges $500 for training training videos.. and it's AI narrated”
Dated, hard-to-learn UI and concepts
“learning to use P4 required learning a ton of concepts for what P4 thinks your workflow ought to be”
Comment from 17 Jun 2026 in “Epic Games announces Lore version control system” “Outside of something like Perforce, I've not used a VCS with a worse UI.”
Comment from 17 May 2026 in “Mercurial, 20 years and counting: how are we still alive and kicking? [video]” “It just had a terrible ui and didn’t allow me to code on the beach.”
Comment from 13 Oct 2026 in “Redesigning source control at Anthropic” Complicated workspace and checkout model
“It always feels like everyone's checkout is a unique blend of local files and permissions you have to fix up now and then.”
Comment from 18 Jun 2026 in “Epic Games announces Lore version control system” “learning to use P4 required learning a ton of concepts for what P4 thinks your workflow ought to be”
Comment from 17 Jun 2026 in “Epic Games announces Lore version control system”
Other version control systems people recommend
The four most recommended other version control systems, with the same counts for each, so you can compare like for like. The tick on each bar marks the 2 to 1 line the badge needs.
| Product | Recommend | Criticize | Approval | Months | Owned | Badge |
|---|---|---|---|---|---|---|
| Git | 814 | 503 | 62% | 13 | 15 yrs42 owners | — |
| Jujutsu (jj) | 335 | 106 | 76% | 13 | 1 yr21 owners | Approved |
| Mercurial | 121 | 43 | 74% | 12 | 19 yrs7 owners | Approved |
| jj (Jujutsu) | 115 | 37 | 76% | 12 | 1 yr7 owners | Approved |
| Perforce Helix CoreThis page | 37 | 26 | 59% | 10 | — | — |
What people said
40 of the 69 comments that mention it, newest first. Each links to the original comment.
“Perforce was way ahead of it's time, everyone still wants a monotonically increasing changelist identifier too.”
“I am about 80% certain that using well configured Perforce could work just as well while saving Anthropic some money”
“can amortize the cost over many customers so it should be cheaper and faster to reuse”
“It just had a terrible ui and didn’t allow me to code on the beach.”
“This is why you see continued use of centralized version control systems (e.g. Perforce, ClearCase) at organizations that need these things.”
“P4 is significantly better at centralized teams who work in the same physical office.”
“show that the tools can still improve drastically”
“P4 a) can handle big files just fine”
“P4 a) can handle big files just fine and b) you don't really care about the history of the entire repository”
“very flexible permissions system”
“i always thought the workspace mapping and workspace template model in p4 was pretty elegant”
“their software is buggy too.. i have no idea how this company can survive with what is, honestly, an unfinished product”
“Is Perforce good? Ehhh not really. It's been stagnant for 15 years.”
“You can literally ignore all of the concepts that P4 has and still muddle your way into getting things updated.”
“I prefer something like Perforce if someone can manage it for me, or it's a set-and-forget type situation”
“rather than use reconcile (because it's so slow)”
“For games you want centralized per file versioning, like Perforce.”
“It always feels like everyone's checkout is a unique blend of local files and permissions you have to fix up now and then.”
“learning to use P4 required learning a ton of concepts for what P4 thinks your workflow ought to be”
“Perforce does get the job done and it's reliable and stable.”
“P4 is also really well integrated into IDEs and UE Editor so that I don't need to think about it as much as I need”
“it has and continues to utterly fail at improving at a reasonable pace”
“perforce is the best out there for a variety of reasons. None of them are good.”
“Perforce is an relic of the 20th century that must die in a fiery inferno.”
“The GUI covers 99% of daily used operations and is easy to use.”
“It was sold to private equity about 10 years ago, and it feels like they've been coasting ever since.”
“In P4, you can add restrictions to certain directories for only those who have signed the required NDAs.”
“Perforce has decent integrations with the game engine editors my friends work with”
“Outside of something like Perforce, I've not used a VCS with a worse UI.”
“handle binary files better than Git when i tested it”
“Great for controlled environments, but not really built for open collaboration or community growth”
“its one weakness is its terrible security defaults”
“There's a reason why game studios use things like Plastic SCM and Perforce.”
“it does have some features that git still struggles with”
“their graphical tools for navigating a merge based history are excellent”
“Perforce allows you to lock a file so everybody else cannot make edits to it.”
“Perforce and Fuel are the two i like the most”
“other game development tools integrate Perforce better than Git”
“Perforce handles large files, and large folders of files, very well.”
“it's an overall better fit for (bigger) game projects”
Counts come from 1,795,640 Hacker News comments, November 2025 to November 2026. How we count. Report a mistake.