Hacker ApprovedDepartments

Perforce Helix Core

Ranked 11 of 26 version control systems by recommenders

Long-established version control that handles large binary files and file locking well, though running the server takes real effort and licensing is costly.

Long-established version control that handles large binary files and file locking well, though running the server takes real effort and licensing is costly.

26 people gave an opinion

recommend it
16
criticize it
10
approval share
62%
Each figure is one person. RecommendsCriticizes

Recommended in 7 of 13 months

  1. November 2025: not recommended
  2. December 2025: not recommended
  3. January 2026: not recommended
  4. February 2026: not recommended
  5. March 2026: recommended
  6. April 2026: recommended
  7. May 2026: recommended
  8. June 2026: recommended
  9. July 2026: not recommended
  10. August 2026: recommended
  11. September 2026: recommended
  12. October 2026: recommended
  13. November 2026: not recommended (month in progress)

Why it doesn’t carry the badge

  • 16 people recommend itNeeds 10 or more, met.
  • 1.6 recommenders for every criticNeeds 2 to 1 or better, not met.
  • Recommended in 7 of 13 monthsNeeds 4 or more, met.

The same three rules apply to every product, and the badge can’t be bought. How the badge works

What people say about it

The reasons people give, with the number of comments that give each one. Open a reason to read what they said.

Why people recommend it

Each mark is one comment

  • Handles large binary files well

    “P4 is more "industry standard" than "state of the art"... But it does handle large files and partial checkouts without feeling bolted on.”

    Comment from 17 Jun 2026 in “Epic Games announces Lore version control system”

    “It handles binary assets much better than Git, IMO. However, its one weakness is its terrible security defaults.”

    Comment from 21 Apr 2026 in “P4WNED: Insecure defaults in Perforce expose source code across the internet”

    “P4 handles large binaries very well, caveat being the rest of P4.”

    Comment from 11 Sep 2026 in “Version control second coming”
  • Scales to large organizations

    “It scaled to handle the needs of every organization in the industry except Google and Microsoft.”

    Comment from 13 Oct 2026 in “Redesigning source control at Anthropic”

    “Well within what a decent perforce setup can do with enough replicas.”

    Comment from 13 Oct 2026 in “Redesigning source control at Anthropic”

    “It scaled pretty well compared to everything else.”

    Comment from 13 Oct 2026 in “Redesigning source control at Anthropic”
  • File locking for binary assets

    “What you can do in P4 is work in trunk, make sure you have latest and lock binary files you're working on.”

    Comment from 23 Mar 2026 in “A Coherent Vision for the Future of Version Control”

    “I like p4/helix for the locking when working on something like a game”

    Comment from 10 Jun 2026 in “Show HN: Gitdot – a better GitHub. Open-source, anti-AI, and written in Rust”

What people warn about

Each mark is one comment

  • Demanding to run and administer

    “Running a P4 server is an exercise in self torture, but it's the only option with UE5.”

    Comment from 17 Jun 2026 in “Epic Games announces Lore version control system”

    “It is not the incumbent because it is particularily simple to use or administer.”

    Comment from 17 Jun 2026 in “Epic Games announces Lore version control system”

    “it hits enough snags that you need a tools engineer to manage it”

    Comment from 17 Jun 2026 in “Epic Games announces Lore version control system”
  • Expensive licensing

    “It's expensive as hell and they don't have operational costs related to hosting”

    Comment from 17 Jun 2026 in “Epic Games announces Lore version control system”

    “Perforce is expensive AF and is also kinda meh.”

    Comment from 22 Jan 2026 in “Lix – universal version control system for binary files”

    “P4's licensing is predatory.”

    Comment from 18 Jun 2026 in “Epic Games announces Lore version control system”
  • Awkward day-to-day workflow

    “P4 struck me as "what a for-profit corporation would imagine a VCS should be like"”

    Comment from 17 Jun 2026 in “Epic Games announces Lore version control system”

    “its awkward and practically nothing supports the workflow”

    Comment from 17 Jun 2026 in “Epic Games announces Lore version control system”

Other version control systems people recommend

The four most recommended other version control systems, with the same counts for each, so you can compare like for like. The tick on each bar marks the 2 to 1 line the badge needs.

Perforce Helix Core compared with 4 alternatives
ProductRecommendCriticizeApprovalMonthsOwnedBadge
Git81450362%1315 yrs42 owners—
Jujutsu (jj)33510676%131 yr21 ownersApproved
Mercurial1214374%1219 yrs7 ownersApproved
jj (Jujutsu)1153776%121 yr7 ownersApproved
Perforce Helix CoreThis page161062%7——
See all 26 version control systems, ranked

What people said

30 of the 32 comments that mention it, newest first. Each links to the original comment.

“Well within what a decent perforce setup can do with enough replicas.”

RecommendsComment from 13 Oct 2026 in “Redesigning source control at Anthropic”

“It scaled pretty well compared to everything else.”

RecommendsComment from 13 Oct 2026 in “Redesigning source control at Anthropic”

“It scaled to handle the needs of every organization in the industry except Google and Microsoft.”

RecommendsComment from 13 Oct 2026 in “Redesigning source control at Anthropic”

“P4 handles large binaries very well, caveat being the rest of P4.”

MixedComment from 11 Sep 2026 in “Version control second coming”

“Perforce, in my experience, just worked.”

RecommendsComment from 18 Aug 2026 in “Cursor launches Origin, GitHub alternative”

“P4's licensing is predatory.”

CriticizesComment from 18 Jun 2026 in “Epic Games announces Lore version control system”

“it does need a lot of hand holding from an admin”

CriticizesComment from 18 Jun 2026 in “Epic Games announces Lore version control system”

“I can also teach a game designer or artist who has never heard of source control how to correctly and safely use P4 in about 15 minutes.”

RecommendsComment from 18 Jun 2026 in “Epic Games announces Lore version control system”

“joining a company that's already using P4 is never, ever going to be that simple”

CriticizesComment from 18 Jun 2026 in “Epic Games announces Lore version control system”

“Using P4 is: Download P4V, install plugin for $EDITOR, and double click on a changelist to submit.”

RecommendsComment from 18 Jun 2026 in “Epic Games announces Lore version control system”

“You can trust Helix and Perforce because they have been doing this for decades”

RecommendsComment from 17 Jun 2026 in “Epic Games announces Lore version control system”

“This is exactly why we use perforce and just shove _everything_ in it.”

RecommendsComment from 17 Jun 2026 in “Epic Games announces Lore version control system”

“migrating off p4 onto svn was such a relief”

CriticizesComment from 17 Jun 2026 in “Epic Games announces Lore version control system”

“P4 struck me as "what a for-profit corporation would imagine a VCS should be like"”

CriticizesComment from 17 Jun 2026 in “Epic Games announces Lore version control system”

“Running a P4 server is an exercise in self torture, but it's the only option with UE5.”

MixedComment from 17 Jun 2026 in “Epic Games announces Lore version control system”

“It's expensive as hell and they don't have operational costs related to hosting”

CriticizesComment from 17 Jun 2026 in “Epic Games announces Lore version control system”

“its awkward and practically nothing supports the workflow”

CriticizesComment from 17 Jun 2026 in “Epic Games announces Lore version control system”

“Older than it has any right to be. Has quiet "dark matter" support contracts with a lot of companies you wouldn't think need Perforce”

CriticizesComment from 17 Jun 2026 in “Epic Games announces Lore version control system”

“we have a team dedicated to the care and feeding of p4”

CriticizesComment from 17 Jun 2026 in “Epic Games announces Lore version control system”

“it is the de facto industry standard that most of your creative staff is already familiar with”

MixedComment from 17 Jun 2026 in “Epic Games announces Lore version control system”

“P4 is more "industry standard" than "state of the art"... But it does handle large files and partial checkouts without feeling bolted on.”

MixedComment from 17 Jun 2026 in “Epic Games announces Lore version control system”

“It is not the incumbent because it is particularily simple to use or administer.”

MixedComment from 17 Jun 2026 in “Epic Games announces Lore version control system”

“it hits enough snags that you need a tools engineer to manage it”

MixedComment from 17 Jun 2026 in “Epic Games announces Lore version control system”

“I like p4/helix for the locking when working on something like a game”

MixedComment from 10 Jun 2026 in “Show HN: Gitdot – a better GitHub. Open-source, anti-AI, and written in Rust”

“p4->piper/citc was done well”

MixedComment from 16 May 2026 in “A History of IDEs at Google”

“p4 makes me wake up at night screaming.”

CriticizesComment from 14 May 2026 in “A History of IDEs at Google”

“It handles binary assets much better than Git, IMO. However, its one weakness is its terrible security defaults.”

MixedComment from 21 Apr 2026 in “P4WNED: Insecure defaults in Perforce expose source code across the internet”

“P4 was apparently not that great at branches and google3 didn't use them.”

CriticizesComment from 14 Apr 2026 in “GitHub Stacked PRs”

“What you can do in P4 is work in trunk, make sure you have latest and lock binary files you're working on.”

RecommendsComment from 23 Mar 2026 in “A Coherent Vision for the Future of Version Control”

“Perforce is expensive AF and is also kinda meh.”

CriticizesComment from 22 Jan 2026 in “Lix – universal version control system for binary files”

Counts come from 1,795,640 Hacker News comments, November 2025 to November 2026. How we count. Report a mistake.