Perforce Helix Core
Ranked 11 of 26 version control systems by recommenders
Long-established version control that handles large binary files and file locking well, though running the server takes real effort and licensing is costly.
Long-established version control that handles large binary files and file locking well, though running the server takes real effort and licensing is costly.
26 people gave an opinion
- recommend it
- 16
- criticize it
- 10
- approval share
- 62%
Recommended in 7 of 13 months
- November 2025: not recommended
- December 2025: not recommended
- January 2026: not recommended
- February 2026: not recommended
- March 2026: recommended
- April 2026: recommended
- May 2026: recommended
- June 2026: recommended
- July 2026: not recommended
- August 2026: recommended
- September 2026: recommended
- October 2026: recommended
- November 2026: not recommended (month in progress)
Why it doesn’t carry the badge
- 16 people recommend itNeeds 10 or more, met.
- 1.6 recommenders for every criticNeeds 2 to 1 or better, not met.
- Recommended in 7 of 13 monthsNeeds 4 or more, met.
The same three rules apply to every product, and the badge can’t be bought. How the badge works
What people say about it
The reasons people give, with the number of comments that give each one. Open a reason to read what they said.
Why people recommend it
Each mark is one comment
Handles large binary files well
“P4 is more "industry standard" than "state of the art"... But it does handle large files and partial checkouts without feeling bolted on.”
Comment from 17 Jun 2026 in “Epic Games announces Lore version control system” “It handles binary assets much better than Git, IMO. However, its one weakness is its terrible security defaults.”
Comment from 21 Apr 2026 in “P4WNED: Insecure defaults in Perforce expose source code across the internet” “P4 handles large binaries very well, caveat being the rest of P4.”
Comment from 11 Sep 2026 in “Version control second coming” Scales to large organizations
“It scaled to handle the needs of every organization in the industry except Google and Microsoft.”
Comment from 13 Oct 2026 in “Redesigning source control at Anthropic” “Well within what a decent perforce setup can do with enough replicas.”
Comment from 13 Oct 2026 in “Redesigning source control at Anthropic” “It scaled pretty well compared to everything else.”
Comment from 13 Oct 2026 in “Redesigning source control at Anthropic” File locking for binary assets
“What you can do in P4 is work in trunk, make sure you have latest and lock binary files you're working on.”
Comment from 23 Mar 2026 in “A Coherent Vision for the Future of Version Control” “I like p4/helix for the locking when working on something like a game”
Comment from 10 Jun 2026 in “Show HN: Gitdot – a better GitHub. Open-source, anti-AI, and written in Rust”
What people warn about
Each mark is one comment
Demanding to run and administer
“Running a P4 server is an exercise in self torture, but it's the only option with UE5.”
Comment from 17 Jun 2026 in “Epic Games announces Lore version control system” “It is not the incumbent because it is particularily simple to use or administer.”
Comment from 17 Jun 2026 in “Epic Games announces Lore version control system” “it hits enough snags that you need a tools engineer to manage it”
Comment from 17 Jun 2026 in “Epic Games announces Lore version control system” - Comment from 17 Jun 2026 in “Epic Games announces Lore version control system”
- Comment from 18 Jun 2026 in “Epic Games announces Lore version control system”
Expensive licensing
“It's expensive as hell and they don't have operational costs related to hosting”
Comment from 17 Jun 2026 in “Epic Games announces Lore version control system” “Perforce is expensive AF and is also kinda meh.”
Comment from 22 Jan 2026 in “Lix – universal version control system for binary files” “P4's licensing is predatory.”
Comment from 18 Jun 2026 in “Epic Games announces Lore version control system” Awkward day-to-day workflow
“P4 struck me as "what a for-profit corporation would imagine a VCS should be like"”
Comment from 17 Jun 2026 in “Epic Games announces Lore version control system” “its awkward and practically nothing supports the workflow”
Comment from 17 Jun 2026 in “Epic Games announces Lore version control system”
Other version control systems people recommend
The four most recommended other version control systems, with the same counts for each, so you can compare like for like. The tick on each bar marks the 2 to 1 line the badge needs.
| Product | Recommend | Criticize | Approval | Months | Owned | Badge |
|---|---|---|---|---|---|---|
| Git | 814 | 503 | 62% | 13 | 15 yrs42 owners | — |
| Jujutsu (jj) | 335 | 106 | 76% | 13 | 1 yr21 owners | Approved |
| Mercurial | 121 | 43 | 74% | 12 | 19 yrs7 owners | Approved |
| jj (Jujutsu) | 115 | 37 | 76% | 12 | 1 yr7 owners | Approved |
| Perforce Helix CoreThis page | 16 | 10 | 62% | 7 | — | — |
What people said
30 of the 32 comments that mention it, newest first. Each links to the original comment.
“Well within what a decent perforce setup can do with enough replicas.”
“It scaled pretty well compared to everything else.”
“It scaled to handle the needs of every organization in the industry except Google and Microsoft.”
“P4 handles large binaries very well, caveat being the rest of P4.”
“Perforce, in my experience, just worked.”
“P4's licensing is predatory.”
“it does need a lot of hand holding from an admin”
“I can also teach a game designer or artist who has never heard of source control how to correctly and safely use P4 in about 15 minutes.”
“joining a company that's already using P4 is never, ever going to be that simple”
“Using P4 is: Download P4V, install plugin for $EDITOR, and double click on a changelist to submit.”
“You can trust Helix and Perforce because they have been doing this for decades”
“This is exactly why we use perforce and just shove _everything_ in it.”
“migrating off p4 onto svn was such a relief”
“P4 struck me as "what a for-profit corporation would imagine a VCS should be like"”
“Running a P4 server is an exercise in self torture, but it's the only option with UE5.”
“It's expensive as hell and they don't have operational costs related to hosting”
“its awkward and practically nothing supports the workflow”
“Older than it has any right to be. Has quiet "dark matter" support contracts with a lot of companies you wouldn't think need Perforce”
“we have a team dedicated to the care and feeding of p4”
“it is the de facto industry standard that most of your creative staff is already familiar with”
“P4 is more "industry standard" than "state of the art"... But it does handle large files and partial checkouts without feeling bolted on.”
“It is not the incumbent because it is particularily simple to use or administer.”
“it hits enough snags that you need a tools engineer to manage it”
“I like p4/helix for the locking when working on something like a game”
“p4->piper/citc was done well”
“p4 makes me wake up at night screaming.”
“It handles binary assets much better than Git, IMO. However, its one weakness is its terrible security defaults.”
“P4 was apparently not that great at branches and google3 didn't use them.”
“What you can do in P4 is work in trunk, make sure you have latest and lock binary files you're working on.”
“Perforce is expensive AF and is also kinda meh.”
Counts come from 1,795,640 Hacker News comments, November 2025 to November 2026. How we count. Report a mistake.