Multiplayer Game Programming: Architecting Networked Games
Multiplayer Game Programming: Architecting Networked Games by Josh Glazer and Sanjay Madhavby Josh Glazer and Sanjay Madhav
Shares rank 100 of 115 programming books by recommenders
Recommended for helping readers understand multiplayer game networking and GDC talks on the subject. Covers real-time networking for multiplayer games.
Recommended for helping readers understand multiplayer game networking and GDC talks on the subject. Covers real-time networking for multiplayer games.
2 people gave an opinion
- recommend it
- 2
- criticize it
- 0
- approval share
- 100%
Recommended in 2 of 13 months
- November 2025: not recommended
- December 2025: recommended
- January 2026: not recommended
- February 2026: not recommended
- March 2026: not recommended
- April 2026: not recommended
- May 2026: recommended
- June 2026: not recommended
- July 2026: not recommended
- August 2026: not recommended
- September 2026: not recommended
- October 2026: not recommended
- November 2026: not recommended (month in progress)
Why it doesn’t carry the badge
- 2 people recommend itNeeds 10 or more, not met.
- Nobody criticizes itNeeds 2 to 1 or better, met.
- Recommended in 2 of 13 monthsNeeds 4 or more, not met.
The same three rules apply to every product, and the badge can’t be bought. How the badge works
What people say about it
The reasons people give, with the number of comments that give each one. Open a reason to read what they said.
Why people recommend it
Each mark is one comment
Helped understand multiplayer GDC talks
“really helped (not to mention allowed me to better understand GDC talks over multiplayer topics much better)”
Comment from 18 Dec 2025 in “Systemd v259”
Other programming books people recommend
The four most recommended other programming books, with the same counts for each, so you can compare like for like. The tick on each bar marks the 2 to 1 line the badge needs.
| Product | Recommend | Criticize | Approval | Months | Owned | Badge |
|---|---|---|---|---|---|---|
| Crafting Interpretersby Robert Nystrom | 60 | 4 | 94% | 10 | — | Approved |
| Clean Codeby Robert C. Martin | 31 | 87 | 26% | 9 | — | — |
| The Pragmatic Programmerby Hunt and Thomas | 28 | 1 | 97% | 7 | — | Approved |
| How to Design Programsby Felleisen, Findler, Flatt and Krishnamurthi | 18 | 2 | 90% | 7 | — | Approved |
| Multiplayer Game Programming: Architecting Networked Gamesby Josh Glazer and Sanjay MadhavThis page | 2 | 0 | 100% | 2 | — | — |
What people said
All 2 comments that mention it, newest first. Each links to the original comment.
“Multiplayer games are a type of application that requires real-time networking.”
“really helped (not to mention allowed me to better understand GDC talks over multiplayer topics much better)”
Counts come from 1,795,640 Hacker News comments, November 2025 to November 2026. How we count. Report a mistake.