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Multiplayer Game Programming: Architecting Networked Games

Multiplayer Game Programming: Architecting Networked Games by Josh Glazer and Sanjay Madhav

by Josh Glazer and Sanjay Madhav

Shares rank 100 of 115 programming books by recommenders

Recommended for helping readers understand multiplayer game networking and GDC talks on the subject. Covers real-time networking for multiplayer games.

Recommended for helping readers understand multiplayer game networking and GDC talks on the subject. Covers real-time networking for multiplayer games.

2 people gave an opinion

recommend it
2
criticize it
0
approval share
100%
Each figure is one person. RecommendsCriticizes

Recommended in 2 of 13 months

  1. November 2025: not recommended
  2. December 2025: recommended
  3. January 2026: not recommended
  4. February 2026: not recommended
  5. March 2026: not recommended
  6. April 2026: not recommended
  7. May 2026: recommended
  8. June 2026: not recommended
  9. July 2026: not recommended
  10. August 2026: not recommended
  11. September 2026: not recommended
  12. October 2026: not recommended
  13. November 2026: not recommended (month in progress)

Why it doesn’t carry the badge

  • 2 people recommend itNeeds 10 or more, not met.
  • Nobody criticizes itNeeds 2 to 1 or better, met.
  • Recommended in 2 of 13 monthsNeeds 4 or more, not met.

The same three rules apply to every product, and the badge can’t be bought. How the badge works

What people say about it

The reasons people give, with the number of comments that give each one. Open a reason to read what they said.

Why people recommend it

Each mark is one comment

  • Helped understand multiplayer GDC talks

    “really helped (not to mention allowed me to better understand GDC talks over multiplayer topics much better)”

    Comment from 18 Dec 2025 in “Systemd v259”

Other programming books people recommend

The four most recommended other programming books, with the same counts for each, so you can compare like for like. The tick on each bar marks the 2 to 1 line the badge needs.

Multiplayer Game Programming: Architecting Networked Games by Josh Glazer and Sanjay Madhav compared with 4 alternatives
ProductRecommendCriticizeApprovalMonthsOwnedBadge
Crafting Interpretersby Robert Nystrom60494%10—Approved
Clean Codeby Robert C. Martin318726%9——
The Pragmatic Programmerby Hunt and Thomas28197%7—Approved
How to Design Programsby Felleisen, Findler, Flatt and Krishnamurthi18290%7—Approved
Multiplayer Game Programming: Architecting Networked Gamesby Josh Glazer and Sanjay MadhavThis page20100%2——
See all 115 programming books, ranked

What people said

All 2 comments that mention it, newest first. Each links to the original comment.

“Multiplayer games are a type of application that requires real-time networking.”

RecommendsComment from 24 May 2026 in “Ask HN: How to learn how to develop real time applications?”

“really helped (not to mention allowed me to better understand GDC talks over multiplayer topics much better)”

RecommendsComment from 18 Dec 2025 in “Systemd v259”

Counts come from 1,795,640 Hacker News comments, November 2025 to November 2026. How we count. Report a mistake.