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MonoGame

Hacker Approved

Ranked 4 of 8 game frameworks by recommenders

Free C# framework for cross-platform games, liked for minimal abstraction and for shipping well-known indie hits. Critics cite the content pipeline and lack of an editor.

Free C# framework for cross-platform games, liked for minimal abstraction and for shipping well-known indie hits. Critics cite the content pipeline and lack of an editor.

34 people gave an opinion

recommend it
28
criticize it
6
approval share
82%
Each figure is one person. RecommendsCriticizes

Recommended in 7 of 13 months

  1. November 2025: not recommended
  2. December 2025: recommended
  3. January 2026: recommended
  4. February 2026: recommended
  5. March 2026: recommended
  6. April 2026: recommended
  7. May 2026: not recommended
  8. June 2026: recommended
  9. July 2026: not recommended
  10. August 2026: not recommended
  11. September 2026: recommended
  12. October 2026: not recommended
  13. November 2026: not recommended (month in progress)

Why it carries the badge

  • 28 people recommend itNeeds 10 or more, met.
  • 4.7 recommenders for every criticNeeds 2 to 1 or better, met.
  • Recommended in 7 of 13 monthsNeeds 4 or more, met.

The same three rules apply to every product, and the badge can’t be bought. How the badge works

What people say about it

The reasons people give, with the number of comments that give each one. Open a reason to read what they said.

Why people recommend it

Each mark is one comment

  • Powers well-known indie games

    “Stardew Valley, which has been sold to millions of gamers, has been created using the free MonoGame engine.”

    Comment from 31 Dec 2025 in “Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame”

    “Unity, Unreal, Monogame are a few engines via which ambitious games are regularly shipped.”

    Comment from 30 Jan 2026 in “Godot 4.6 Release: It's all about your flow”

    “Notable games: Terraria (when it was XNA), Stardew Valley, Celeste, Terraria and Fez.”

    Comment from 2 Mar 2026 in “Making Video Games in 2025 (without an engine)”
  • Good and enjoyable for game dev

    “it's one of the best frameworks I've ever used for gamedev”

    Comment from 8 Mar 2026 in “MonoGame: A .NET framework for making cross-platform games”

    “Monogame is a really great way to create video games.”

    Comment from 31 Dec 2025 in “Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame”

    “have been enjoying it so far”

    Comment from 2 Mar 2026 in “Making Video Games in 2025 (without an engine)”
  • Few abstractions, nothing hidden

    “won't hide anything from you, or bury you under tons of bloated abstractions”

    Comment from 2 Mar 2026 in “Making Video Games in 2025 (without an engine)”

    “Same level of abstraction, but in C#.”

    Comment from 5 Apr 2026 in “LÖVE: 2D Game Framework for Lua”
  • Pure C#, familiar to .NET developers

    “It certainly had me the most comfortable as someone who's career prior had been enterprise .Net crap.”

    Comment from 31 Dec 2025 in “Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame”

    “Since its purely C#, Claude Code works great for it.”

    Comment from 25 Feb 2026 in “I'm helping my dog vibe code games”

    “It’s really good, also it was very cool as a junior developer to see the code for the methods I used.”

    Comment from 8 Mar 2026 in “MonoGame: A .NET framework for making cross-platform games”

Other game frameworks people recommend

The four most recommended other game frameworks, with the same counts for each, so you can compare like for like. The tick on each bar marks the 2 to 1 line the badge needs.

MonoGame compared with 4 alternatives
ProductRecommendCriticizeApprovalMonthsOwnedBadge
SDL812378%12—Approved
Raylib41198%12—Approved
LÖVE 2D41491%8—Approved
MonoGameThis page28682%7—Approved
Love2D21195%9—Approved
See all 8 game frameworks, ranked

What people said

36 of the 38 comments that mention it, newest first. Each links to the original comment.

“its open source ofshoots, MonoGame and FNA power some of the greatest indie hits”

MixedComment from 29 Sep 2026 in “Using any C++ library in Godot”

“Even with frameworks like monogame, you inherit their asset pipeline and rendering API decisions”

CriticizesComment from 14 Aug 2026 in “Show HN: C# Game Engine with its own scripting language and IDE”

“games using low end frameworks like that are already plentiful on the web”

MixedComment from 26 Jun 2026 in “Half-Life 2 in a Browser”

“I'm having a lot of fun learning it from scratch with no AI”

RecommendsComment from 19 Jun 2026 in “Is AI ruining our skills? Early results are in – and they're not good”

“Probably MonoGame is the best option for your case then”

RecommendsComment from 10 Apr 2026 in “C# in Unity 2026: Features Most Developers Still Don't Use”

“Same level of abstraction, but in C#.”

RecommendsComment from 5 Apr 2026 in “LÖVE: 2D Game Framework for Lua”

“OpenBSD ran tons of MonoGame indie games thanks to it”

RecommendsComment from 8 Mar 2026 in “MonoGame: A .NET framework for making cross-platform games”

“For a new project I would pick MonoGame.”

RecommendsComment from 8 Mar 2026 in “MonoGame: A .NET framework for making cross-platform games”

“The lack of any kind of an editor makes any kind of dev a nightmare”

CriticizesComment from 8 Mar 2026 in “MonoGame: A .NET framework for making cross-platform games”

“I never hit any walls personally”

RecommendsComment from 8 Mar 2026 in “MonoGame: A .NET framework for making cross-platform games”

“Monogame on PC used to be somewhat buggy in my hobbyist experience.”

CriticizesComment from 8 Mar 2026 in “MonoGame: A .NET framework for making cross-platform games”

“kind of stuck in what XNA 4.0 had as API surface”

MixedComment from 8 Mar 2026 in “MonoGame: A .NET framework for making cross-platform games”

“It was cool seeing some of the games I came up with back in the 360 days running on iPhone and Android devices.”

RecommendsComment from 8 Mar 2026 in “MonoGame: A .NET framework for making cross-platform games”

“it's one of the best frameworks I've ever used for gamedev”

RecommendsComment from 8 Mar 2026 in “MonoGame: A .NET framework for making cross-platform games”

“the content pipeline thing it has is horrendous”

MixedComment from 8 Mar 2026 in “MonoGame: A .NET framework for making cross-platform games”

“MonoGame doesn't even support animated sprites.”

CriticizesComment from 8 Mar 2026 in “MonoGame: A .NET framework for making cross-platform games”

“I've been happy with monogame when I used it in the past”

RecommendsComment from 8 Mar 2026 in “MonoGame: A .NET framework for making cross-platform games”

“It’s really good, also it was very cool as a junior developer to see the code for the methods I used.”

RecommendsComment from 8 Mar 2026 in “MonoGame: A .NET framework for making cross-platform games”

“works well for something heavier”

RecommendsComment from 3 Mar 2026 in “The Excommunicated Devs Making Games with AI”

“have been enjoying it so far”

RecommendsComment from 2 Mar 2026 in “Making Video Games in 2025 (without an engine)”

“Notable games: Terraria (when it was XNA), Stardew Valley, Celeste, Terraria and Fez.”

RecommendsComment from 2 Mar 2026 in “Making Video Games in 2025 (without an engine)”

“If you want to make a 2D game then something like MonoGame might make more sense than Unreal.”

RecommendsComment from 2 Mar 2026 in “Making Video Games in 2025 (without an engine)”

“offer small conveniences over SDL with big negative tradeoffs”

CriticizesComment from 2 Mar 2026 in “Making Video Games in 2025 (without an engine)”

“won't hide anything from you, or bury you under tons of bloated abstractions”

RecommendsComment from 2 Mar 2026 in “Making Video Games in 2025 (without an engine)”

“in hindsight MonoGame would've been the better choice”

RecommendsComment from 25 Feb 2026 in “I'm helping my dog vibe code games”

“Since its purely C#, Claude Code works great for it.”

RecommendsComment from 25 Feb 2026 in “I'm helping my dog vibe code games”

“Unity, Unreal, Monogame are a few engines via which ambitious games are regularly shipped.”

RecommendsComment from 30 Jan 2026 in “Godot 4.6 Release: It's all about your flow”

“the engine remains a high quality tool”

RecommendsComment from 31 Dec 2025 in “Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame”

“Monogame is a really great way to create video games.”

RecommendsComment from 31 Dec 2025 in “Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame”

“Stardew Valley, which has been sold to millions of gamers, has been created using the free MonoGame engine.”

RecommendsComment from 31 Dec 2025 in “Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame”

“It certainly had me the most comfortable as someone who's career prior had been enterprise .Net crap.”

RecommendsComment from 31 Dec 2025 in “Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame”

“Couldn't have seen this donation go to a more dedicated group of folks”

RecommendsComment from 31 Dec 2025 in “Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame”

“MonoGame is not abandoned, here are two good examples of frameworks on top of MonoGame/FNA”

RecommendsComment from 2 Dec 2025 in “Stride Game Engine 4.3 with .NET 10 Support”

“it doesn't have an evolution path”

MixedComment from 2 Dec 2025 in “Stride Game Engine 4.3 with .NET 10 Support”

“MonoGame is stable and still receiving updates.”

RecommendsComment from 2 Dec 2025 in “Stride Game Engine 4.3 with .NET 10 Support”

“MonoGame was basically abandoned for a long time”

CriticizesComment from 2 Dec 2025 in “Stride Game Engine 4.3 with .NET 10 Support”

Counts come from 1,795,640 Hacker News comments, November 2025 to November 2026. How we count. Report a mistake.