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Jolt Physics

Ranked 4 of 7 physics engines by recommenders

Free physics engine praised for cross-platform determinism, rollback networking and a WASM build. Critics find TypeScript use finicky and some gave up on its Godot integration.

Free physics engine praised for cross-platform determinism, rollback networking and a WASM build. Critics find TypeScript use finicky and some gave up on its Godot integration.

11 people gave an opinion

recommend it
9
criticize it
2
approval share
82%
Each figure is one person. RecommendsCriticizes

Recommended in 5 of 13 months

  1. November 2025: not recommended
  2. December 2025: not recommended
  3. January 2026: recommended
  4. February 2026: not recommended
  5. March 2026: recommended
  6. April 2026: recommended
  7. May 2026: not recommended
  8. June 2026: recommended
  9. July 2026: recommended
  10. August 2026: not recommended
  11. September 2026: not recommended
  12. October 2026: not recommended
  13. November 2026: not recommended (month in progress)

Why it doesn’t carry the badge

  • 9 people recommend itNeeds 10 or more, not met.
  • 4.5 recommenders for every criticNeeds 2 to 1 or better, met.
  • Recommended in 5 of 13 monthsNeeds 4 or more, met.

The same three rules apply to every product, and the badge can’t be bought. How the badge works

What people say about it

The reasons people give, with the number of comments that give each one. Open a reason to read what they said.

Why people recommend it

Each mark is one comment

  • Deterministic cross-platform networking

    “You use jolt for cross-platform determinism with rollback, replicating only inputs.”

    Comment from 30 Jun 2026 in “The best thing that's ever happened for multiplayer games?”

    “Deterministic cross-platform networking with jolt is fine and good”

    Comment from 30 Jun 2026 in “The best thing that's ever happened for multiplayer games?”
  • Works well, high quality

    “So far Jolt is working pretty well”

    Comment from 1 Jul 2026 in “Announcing Box3D :: Box2D”

    “can be extremely high quality”

    Comment from 24 Mar 2026 in “Testing the Swift C compatibility with Raylib (+WASM)”
  • Preferred over Bullet

    “i love that we went from bullet being the only real option”

    Comment from 1 Jul 2026 in “Announcing Box3D :: Box2D”

    “Jolt or Bullet for physics.”

    Comment from 19 Apr 2026 in “Updating Gun Rocket through 10 years of Unity Engine”

What people warn about

Each mark is one comment

  • Had problems and gave up

    “I even had to give up on Godot's Jolt physics.”

    Comment from 29 Jul 2026 in “Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem”

    “I even had to give up on Godot's Jolt physics”

    Comment from 29 Jul 2026 in “Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem”

    “I don't know why I had such problems with it.”

    Comment from 30 Jul 2026 in “Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem”

Other physics engines people recommend

The four most recommended other physics engines, with the same counts for each, so you can compare like for like. The tick on each bar marks the 2 to 1 line the badge needs.

Jolt Physics compared with 4 alternatives
ProductRecommendCriticizeApprovalMonthsOwnedBadge
Box3D140100%1——
Box2D12192%1——
MuJoCo100100%6—Approved
Jolt PhysicsThis page9282%5——
Rapier physics engine60100%4——
See all 7 physics engines, ranked

What people said

All 14 comments that mention it, newest first. Each links to the original comment.

“I don't know why I had such problems with it.”

CriticizesComment from 30 Jul 2026 in “Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem”

“I even had to give up on Godot's Jolt physics.”

CriticizesComment from 29 Jul 2026 in “Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem”

“I even had to give up on Godot's Jolt physics”

CriticizesComment from 29 Jul 2026 in “Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem”

“quite finicky with typescript, having to have global variable Jolt of type Jolt and using that as a namespace”

CriticizesComment from 2 Jul 2026 in “Announcing Box3D :: Box2D”

“they have a more incremental way of snapshotting physics state”

RecommendsComment from 1 Jul 2026 in “Announcing Box3D :: Box2D”

“a wasm build that has better typescript support”

RecommendsComment from 1 Jul 2026 in “Announcing Box3D :: Box2D”

“So far Jolt is working pretty well”

RecommendsComment from 1 Jul 2026 in “Announcing Box3D :: Box2D”

“i love that we went from bullet being the only real option”

RecommendsComment from 1 Jul 2026 in “Announcing Box3D :: Box2D”

“Deterministic cross-platform networking with jolt is fine and good”

RecommendsComment from 30 Jun 2026 in “The best thing that's ever happened for multiplayer games?”

“You use jolt for cross-platform determinism with rollback, replicating only inputs.”

RecommendsComment from 30 Jun 2026 in “The best thing that's ever happened for multiplayer games?”

“Jolt or Bullet for physics.”

RecommendsComment from 19 Apr 2026 in “Updating Gun Rocket through 10 years of Unity Engine”

“can be extremely high quality”

RecommendsComment from 24 Mar 2026 in “Testing the Swift C compatibility with Raylib (+WASM)”

“Also increasingly well integrated into Godot.”

RecommendsComment from 11 Jan 2026 in “I'm making a game engine based on dynamic signed distance fields (SDFs) [video]”

“Firstly, it has been a personal learning project.”

RecommendsComment from 8 Jan 2026 in “I'm making a game engine based on dynamic signed distance fields (SDFs) [video]”

Counts come from 1,795,640 Hacker News comments, November 2025 to November 2026. How we count. Report a mistake.