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DirectX

Ranked 5 of 7 graphics APIs by recommenders

Game developers praise DirectX 11 and 12 as a nice, capable API, though it is tied to Windows and critics want a better SDK and tooling.

Game developers praise DirectX 11 and 12 as a nice, capable API, though it is tied to Windows and critics want a better SDK and tooling.

49 people gave an opinion

recommend it
25
criticize it
24
approval share
51%
Each figure is one person. RecommendsCriticizes

Recommended in 12 of 13 months

  1. November 2025: recommended
  2. December 2025: recommended
  3. January 2026: recommended
  4. February 2026: recommended
  5. March 2026: recommended
  6. April 2026: recommended
  7. May 2026: recommended
  8. June 2026: recommended
  9. July 2026: recommended
  10. August 2026: recommended
  11. September 2026: recommended
  12. October 2026: recommended
  13. November 2026: not recommended (month in progress)

Why it doesn’t carry the badge

  • 25 people recommend itNeeds 10 or more, met.
  • 1 recommender for every criticNeeds 2 to 1 or better, not met.
  • Recommended in 12 of 13 monthsNeeds 4 or more, met.

The same three rules apply to every product, and the badge can’t be bought. How the badge works

What people say about it

The reasons people give, with the number of comments that give each one. Open a reason to read what they said.

Why people recommend it

Each mark is one comment

  • Standard for game development

    “DirectX was a godsend for game developers (up until around 2020 when MS stopped caring about anything).”

    Comment from 5 Aug 2026 in “Xbox goes down. You can't play games you own on disc”

    “Windows, Visual Studio and DirectX the way to go for the large majority of game studios”

    Comment from 4 Jan 2026 in “Microsoft kills official way to activate Windows 11/10 without internet”

    “DirectX was a really useful thing for game makers.”

    Comment from 4 Feb 2026 in “The Great Unwind”
  • Nice, easy-to-use API

    “DirectX fragmented the market (it really is a pity they couldn't work with OpenGL). But I will concede at least the API was nice from a developer perspective.”

    Comment from 3 May 2026 in “Windows quality update: Progress we've made since March”

    “I've found it has less idiosyncrasies, is slightly less tedious in general”

    Comment from 22 Nov 2025 in “How I learned Vulkan and wrote a small game engine with it (2024)”

    “easy to learn and easy to use without worrying about performance too much”

    Comment from 27 Oct 2026 in “I still teach OpenGL ES 3.0”
  • Preferred over Vulkan and OpenGL

    “The directx specs are arguably better in many ways than the vulkan specs.”

    Comment from 3 Dec 2025 in “All Sources of DirectX 12 Documentation”

    “Carmack admitted that DirectX had become much better than OpenGL”

    Comment from 14 Sep 2026 in “CUDA for AMD on Windows”

    “him has acknowledged DirectX being much better”

    Comment from 22 Oct 2026 in “Why Windows 11 still ships with Windows 95's memory manager hidden inside it”
  • Total control over hardware

    “DirectX 11 was perfectly fine”

    Comment from 17 Dec 2025 in “No Graphics API”

    “DirectX12 isn't slow by any stretch of the imagination.”

    Comment from 21 Mar 2026 in “Our Commitment to Windows Quality”

What people warn about

Each mark is one comment

  • Tied to Windows

    “sadly it's stuck to a specific platform”

    Comment from 27 Oct 2026 in “I still teach OpenGL ES 3.0”

    “if windows stayed with OpenGL instead of inventing its own, gaming on linux would be far easier for decades”

    Comment from 3 Dec 2025 in “Microsoft lowers AI software growth targets”

    “DirectX makes assumptions that it's running on Windows, and uses Windows data structures in its APIs”

    Comment from 23 Nov 2025 in “Shaders: How to draw high fidelity graphics with just x and y coordinates”
  • Weak SDK and COM tooling

    “I really wish DX would go back to have a proper installable SDK with headers, libs, tools, integrated documentation and example code”

    Comment from 3 Dec 2025 in “All Sources of DirectX 12 Documentation”

    “if only COM actually had better tooling, instead of pick your adventure C++ framework”

    Comment from 10 Feb 2026 in “Simplifying Vulkan One Subsystem at a Time”
  • Verbose and unnecessarily complex

    “forces every developer to do things like allocate their own @#$! framebuffer”

    Comment from 2 Jun 2026 in “What's gonna happen to software engineers?”

    “Vulkan and DX12 are currently flawed APIs that are unnecessarily complex”

    Comment from 23 Jul 2026 in “Learn OpenGL, extensive tutorial resource for learning Modern OpenGL”
  • Dated COM-based design

    “Likewise there are DirectX COM interfaces that are really only usable from Visual C++ COM extensions”

    Comment from 18 Sep 2026 in “Nvidia announces native GPU programming in Rust”

    “It's still almost criminally weird that DirectX still prefers ancient COM to WinRT.”

    Comment from 12 Jan 2026 in “Windows 8 Desktop Environment for Linux”

Other graphics APIs people recommend

The four most recommended other graphics APIs, with the same counts for each, so you can compare like for like. The tick on each bar marks the 2 to 1 line the badge needs.

DirectX compared with 4 alternatives
ProductRecommendCriticizeApprovalMonthsOwnedBadge
Vulkan996062%12——
OpenGL392660%7——
WebGPU352163%11——
Metal271073%11—Approved
DirectXThis page252451%12——
See all 7 graphics APIs, ranked

What people said

40 of the 67 comments that mention it, newest first. Each links to the original comment.

“adapt it to DX12 on Windows”

MixedComment from 27 Oct 2026 in “I still teach OpenGL ES 3.0”

“easy to learn and easy to use without worrying about performance too much”

RecommendsComment from 27 Oct 2026 in “I still teach OpenGL ES 3.0”

“dx11 isn't bad but it has a looot of cruft around it”

MixedComment from 27 Oct 2026 in “I still teach OpenGL ES 3.0”

“sadly it's stuck to a specific platform”

MixedComment from 27 Oct 2026 in “I still teach OpenGL ES 3.0”

“him has acknowledged DirectX being much better”

RecommendsComment from 22 Oct 2026 in “Why Windows 11 still ships with Windows 95's memory manager hidden inside it”

“Likewise there are DirectX COM interfaces that are really only usable from Visual C++ COM extensions”

CriticizesComment from 18 Sep 2026 in “Nvidia announces native GPU programming in Rust”

“Carmack admitted that DirectX had become much better than OpenGL”

RecommendsComment from 14 Sep 2026 in “CUDA for AMD on Windows”

“Just target x86_64 Windows with DirectX11 or DirectX12 and you will even get Linux support”

RecommendsComment from 9 Aug 2026 in “Triton: DirectX 11 Driver for QEMU”

“DirectX was a godsend for game developers (up until around 2020 when MS stopped caring about anything).”

RecommendsComment from 5 Aug 2026 in “Xbox goes down. You can't play games you own on disc”

“All of the following products and services are fantastic in 2026”

RecommendsComment from 23 Jul 2026 in “Ask: Why does everything Microsoft create lately feel fragile and half-baked?”

“Vulkan and DX12 are currently flawed APIs that are unnecessarily complex”

CriticizesComment from 23 Jul 2026 in “Learn OpenGL, extensive tutorial resource for learning Modern OpenGL”

“DX12 and Vulkan are quite competitive on features and behaviors.”

RecommendsComment from 26 Jun 2026 in “Half-Life 2 in a Browser”

“forces every developer to do things like allocate their own @#$! framebuffer”

CriticizesComment from 2 Jun 2026 in “What's gonna happen to software engineers?”

“DirectX fragmented the market (it really is a pity they couldn't work with OpenGL). But I will concede at least the API was nice from a developer perspective.”

MixedComment from 3 May 2026 in “Windows quality update: Progress we've made since March”

“NT4, MSDN, DirectX. they weren't perfect, but the UX was amazing.”

RecommendsComment from 3 May 2026 in “Windows quality update: Progress we've made since March”

“as great as CUDA, Metal and DirectX are to play around with”

RecommendsComment from 13 Apr 2026 in “Taking on CUDA with ROCm: 'One Step After Another'”

“DirectX12 isn't slow by any stretch of the imagination.”

RecommendsComment from 21 Mar 2026 in “Our Commitment to Windows Quality”

“I rather play with Vulkan, CUDA and DirectX”

RecommendsComment from 3 Mar 2026 in “Apple Introduces MacBook Pro with All‑New M5 Pro and M5 Max”

“having a myriad of GPU frameworks like Vulkan/Metal/DirectX”

MixedComment from 10 Feb 2026 in “Mathematicians disagree on the essential structure of the complex numbers”

“D3D12 is more boilerplate-heavy, but still not as bad as Vulkan.”

MixedComment from 10 Feb 2026 in “Simplifying Vulkan One Subsystem at a Time”

“it really demonstrates what a massive failure the modern 3D APIs are for real-world usage”

CriticizesComment from 10 Feb 2026 in “Simplifying Vulkan One Subsystem at a Time”

“if only COM actually had better tooling, instead of pick your adventure C++ framework”

CriticizesComment from 10 Feb 2026 in “Simplifying Vulkan One Subsystem at a Time”

“DirectX was a really useful thing for game makers.”

RecommendsComment from 4 Feb 2026 in “The Great Unwind”

“DirectX 12, WPF, ClearType ... are all has some good engineering and widespread adoption”

RecommendsComment from 19 Jan 2026 in “Prediction: Microsoft Is Going to Do the Funniest Thing Imaginable”

“It's still almost criminally weird that DirectX still prefers ancient COM to WinRT.”

CriticizesComment from 12 Jan 2026 in “Windows 8 Desktop Environment for Linux”

“Windows, Visual Studio and DirectX the way to go for the large majority of game studios”

RecommendsComment from 4 Jan 2026 in “Microsoft kills official way to activate Windows 11/10 without internet”

“Vulkan and D3D12 are great”

MixedComment from 29 Dec 2025 in “Learn computer graphics from scratch and for free”

“DirectX does an average job at supporting it.”

MixedComment from 18 Dec 2025 in “No Graphics API”

“DirectX 12 is great if you really want total control over the hardware”

MixedComment from 17 Dec 2025 in “No Graphics API”

“DirectX 11 was perfectly fine”

RecommendsComment from 17 Dec 2025 in “No Graphics API”

“Microsoft has been absolute dogshit at releasing newer program APIs for developer to use.”

CriticizesComment from 5 Dec 2025 in “Valve reveals it’s the architect behind a push to bring Windows games to Arm”

“if windows stayed with OpenGL instead of inventing its own, gaming on linux would be far easier for decades”

CriticizesComment from 3 Dec 2025 in “Microsoft lowers AI software growth targets”

“DirectX saved Linux gaming”

RecommendsComment from 3 Dec 2025 in “Microsoft lowers AI software growth targets”

“I really wish DX would go back to have a proper installable SDK with headers, libs, tools, integrated documentation and example code”

MixedComment from 3 Dec 2025 in “All Sources of DirectX 12 Documentation”

“The directx specs are arguably better in many ways than the vulkan specs.”

RecommendsComment from 3 Dec 2025 in “All Sources of DirectX 12 Documentation”

“DirectX makes assumptions that it's running on Windows, and uses Windows data structures in its APIs”

CriticizesComment from 23 Nov 2025 in “Shaders: How to draw high fidelity graphics with just x and y coordinates”

“I've found it has less idiosyncrasies, is slightly less tedious in general”

RecommendsComment from 22 Nov 2025 in “How I learned Vulkan and wrote a small game engine with it (2024)”

“especially maintaining all of them at the same time”

MixedComment from 22 Nov 2025 in “How I learned Vulkan and wrote a small game engine with it (2024)”

“DX12 is IMO a nicer and better API than Vulkan”

RecommendsComment from 22 Nov 2025 in “How I learned Vulkan and wrote a small game engine with it (2024)”

“If performance isn't a problem, using anything else--OpenGL, DirectX 11, game engines, etc.”

RecommendsComment from 22 Nov 2025 in “How I learned Vulkan and wrote a small game engine with it (2024)”

Counts come from 1,795,640 Hacker News comments, November 2025 to November 2026. How we count. Report a mistake.